150°

Are video games getting too accessible?

A lot of video games are getting simpler and more accessible all the time.

But is there a point where gaming gets too easy, removing the challenge that makes playing games so satisfying in the first place?

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o.canada.com
NYC_Gamer4612d ago (Edited 4612d ago )

I don't like the way gaming is going its too much hand holding now days

Jinkies4612d ago

I know right, Skyrim is a huge example, good game but not as good as Oblivion or Morrowind. They dumbed it down a bit instead of focusing on the fanbase they already had.

I'm sick of casual gamers, they're ruining this industry.

I remember the days when gaming was a "thing", you either liked it or you didn't, no one pretended to like it or were sheep it was just a great thing to be a part of where the industry focused on you.

FarCryLover1824612d ago

Skyrim is still more hardcore than most games though.. Current games.

pat_11_54612d ago

I agree. But in some ways, I also like it. I don't have the time any more to invest hours and hours in certain games.

4612d ago Replies(2)
JBSleek4612d ago

It's perfectly fine. Not that serious. You need to accessible nowadays. Games usually have difficulty levels anyway so the point is moot.

The more accessible the more games there is which is good.

Outside_ofthe_Box4612d ago

Multiplayer has difficulty levels?

The point not sounding mute now, huh?

pat_11_54611d ago

Multiplayer is a totally different discussion. However, there are ways to make multiplayer games, particularly shooters, more accessible.

PopRocks3594612d ago

The reason games were so difficult back in the day is because arcades were still very relevant to the market and those things were brutal as well. Arcades not really relevant to the industry (not nearly as much as they used to be anyway) and many non-gamers are now engaging in the gaming scene. It's only natural that games would become easier for the masses.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto63d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos63d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn63d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris62d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

120°

Final Fantasy and SaGa series veteran Kazuyuki Shindo leaves Square Enix after 27 years

Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.

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automaton-media.com
70°

The 7 Best Final Fantasy Characters: Unveiling the Legends

While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.