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The Unfinished Swan Asks If Games Can Soar As High As Art

WSJ - There’s an unfortunate but often fascinating moment in video games that can only be described as a “bug.” It’s any of those jarring, game-breaking moments foreign to heavy readers or cinephiles—imagine, for example, trying to read a book only to open a page and have the words tumble out, spilling across the desk uncontrollably. But to gamers, they’re so commonplace to the point that they became moments of abject, ridiculous humor, like the now notorious moment when players of Skyrim first realized they could put buckets on other characters’ heads to steal from them undetected. Other times, they can be strange works of art, such as when you unwittingly pass through a wall and dangle slowly in a vast, gray emptiness beyond the known world of your avatars.

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