Shin’en Mega Interview: Harnessing the Wii U power

"InquiringMind: Hi Manfred, what lessons have you learned from the feedback and reviews of Nano Assault 3DS for Neo? Its reception was globally positive, but some players – forgetting it’s quite common for the genre – criticized its shortness, its unforgiving difficulty with instant hit deaths, as well as a few control problems.
Manfred Linzner: We try to read all reviews and boards about our games and think about what could be done better next time. For Nano Assault 3DS, I believe most people were very pleased with length and replay value. Our game has much more to offer than the majority of shoot’em ups available on the market, but of course people tend to ask for more if its fun. Also regarding difficulty, we got very different opinions in reviews and from players. If you give the game only a few minutes you might think: “Wow, that’s hard!” but if you play for some time you adjust your tactics and see how the game adapts the difficulty depending on your progress. And we have now ship energy to avoid one-hit deaths. Regarding controls, we were never fully satisfied but we think the current controls were the best achievable on the 3DS. For Nano Assault EX, we finally perfected the controls by adding Circle Pad Pro support. And thanks to the Wii U gamepad, we can also deliver on this system a true dual analog stick control scheme.", writes NotEnoughShaders.

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Yodagamer2176d ago

Wow i wasn't aware of jett rocket 2 XD it looked amazing on wii ware and was fun as well, can't wait to see what they can do without that memory cap that wii ware had.

Ck1x2176d ago

Hands down one of the best inside articles about the WiiU and its potential to date from a developer...

Ck1x2176d ago (Edited 2176d ago )

All of the questions that the interviewer asked were things that I really wanted to know about! Something that piqued my interest was this quote,
"When testing our first code on Wii U we were amazed how much we could throw at it without any slowdowns, at that time we even had zero optimizations."
Once again a developer mentioning how they were able to run things with zero optimization.
Here's also something that has never been mentioned before about WiiU.
"The CPU and GPU are a good match. As said before, today’s hardware has bottlenecks with memory throughput when you don’t care about your coding style and data layout. This is true for any hardware and can’t be only cured by throwing more megahertz and cores on it. Fortunately Nintendo made very wise choices for cache layout, ram latency and ram size to work against these pitfalls. Also Nintendo took care that other components like the Wii U GamePad screen streaming, or the built-in camera don’t put a burden on the CPU or GPU."

:So my question is, How does the Gamepad or camera not effect the overall performance of the CPU and GPU? What is Nintendo not revealing about this system that enables it to perform in such a way? Because most people here and on many other sites have viewed the gamepad as a hindrance and being one of the reasons why games aren't native 1080p! But this developer is coming out and debunking all of that by saying it has no burden on the WiiU's CPU or GPU at all... As Cell once said to Gohan, Incredible :-) lol

bishbosh2176d ago

This article answers many questions that this web site has thrown towards the Wii U It should be put up with a different title so fanboys and haters know that the Wii U is NEXTgen and people can buy it withour fear that they should hold out for what MAY be offered by sony and MS! do not waste 2 years waiting as you will be missing out on a great games console and some fantastic games!

Venox20082176d ago

well said, cant wait for Wii U ..btw I love Shinen

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