80°

Xbox SmartGlass: Small, indie developers need not apply

SmartGlass is a cool technology, but it won't be available to the smaller publishers who've helped turn the Xbox platform into a home for innovative indie games.

Blankman854251d ago

I'm glad SmartGlass wasn't around when GTA IV launched. Can you imagine? Your actual phone "ringing", you answer it and on the other end you hear "Niko, it's your cousin! You want to go see some titties?"
On the plus side, if they implemented some basic voice and word recognition then you could tell Roman to screw off cause you're busy being riddled by police bullets.

Actually not a bad idea come to think of it

4250d ago
bubblebeam4250d ago

Sucks. In Australia we don't get the 'indie' games. Hopefully next gen Microsoft stop giving the US and UK everything. I'm talking about all the sales and specials and what not.

Australia always gets shafted.

Somebody4250d ago

XNA was also supposed to help the development between the PC and X-Box to be smoother. Any X box games made with the XNA should be able to be ported to the PC with little hassle and vice versa. Instead we years of X-Box only XNA indie releases and then we see them struggled to get any recognition when MS put the indie market way deep inside obscure menus of the X-box where no one would think of going and made the certification process a hellish experience. This caused a lot of indie companies to turn to Android and Steam in the last couple of years.

I guess this new announcement is not that surprising since the indie game makers have served their purpose and the rest, who still believe that MS might give them another chance, are harshly shown the the exit.

nukeitall4250d ago

Have people really forgotten that MS was and is the only one that really supports indie development. Who else gives you access to publish games on a console for $100?

Heck, MS even gives it away free to students.

Try that from Sony or Nintendo?

The reason why indie-games is obscure is for the same reason neither Nintendo nor Sony allows it on their platform. Keyword quality games. There aren't exactly many jewels in the pile of shit.

Personally, if I went online and all I saw was shit, then you know what I do. I turn it off and do something else. So if you want indie games to be successful, make quality games and stop feeling entitled! You aren't entitled to shit, just what you earn.

There are examples for indie game studios using XNA that graduated to be a high quality studio with publishing through MS:

http://ska-studios.com/

All through indie games using XNA! Earn it, don't demand it!!!

Somebody4250d ago

So those indie game makers graduated to be high quality studios all thanks to XNA...so why is MS slamming the door on the rest of the pack its new roadmap?

It's not about being entitled to something. It's about restricted opportunity. You are right about earning your place in the eyes of MS but how can you do that when there is no way for you to show your potential? Have a great idea how to implement a Smartglass for the RPG your indie group is developing? Let's show it to MS...oh,wait...Smartglass is not for indie developers. Too bad.

As for shit...it happens. You can't have diamonds without shit alongside them to balance out the equation. I have played numerous games that reviewers called shit and yet when I played them personally, I was hooked.

Anyway, the backlash that I can see from is that some disgruntled indie developer out there would make an Android or an iOs app that would emulate Smartglass capabilities for those devices. Then we would see MS suddenly opening the closed garden and trying to entice the indie studios to enter.

nukeitall4250d ago

@Somebody:

"so why is MS slamming the door on the rest of the pack its new roadmap?"

Like anything, money is the source of everything. If MS can't profit, they shut it down. It is up to indie-developers to show it is profitable.

Case in point, MS is the only one really catering to indie developers on console, yet they everybody complains. I don't hear any complaints about the PS3/PS Vita minis. You know why? Cause Sony doesn't cater to indie game developers and demand around $10k for a dev kit. Indie developers, the sort of people that provides little value, yet complain a lot.

If I was a business, I'm not sure I would cater to indies either unless I got something back worthwhile. It doesn't need to be profit, but it certainly can't be bad reputation for my goodwill!

The sort of thing that happens with small time developers.

DivineAssault 4250d ago

unless ur phone/tablet is docked & used as a real time map or inventory setup screen, i think it would be a bit distracting.. putting the controller down just to grab something else for a few seconds n putting it back down to grab the controller again doesnt seem fun.. Thats just me tho..

I have 3DS/DS & played many games with em & its annoying when your forced to use the touchscreen then go back to playing.. & the 2nd screen on there is in field of view.. I cant imagine it being separated & being better.. Even owning a vita, i wont use it as a method of control w a 2nd screen for my games.. Unless its something casual, i dont plan on using it for anything other than HUDs or inventory..

100°

Infamous Franchise Deserves Another Chance From PlayStation

Sucker Punch rejuvenated the superhero genre with Infamous, a series that focused on the pure fun of wielding destructive powers.

Read Full Story >>
tech4gamers.com
shinoff218315h ago

Atleast release a remaster trilogy or something to gage interest. I'd buy it. With that said I'm pretty over superheroes at this point. Infamous is still dope as fk though so it'd be a buy

isarai1h ago

Omfg i would go apesh!t for that 😩

jznrpg15h ago

I agree but games take 4-6 years to make so who knows when they would do it? After Ghost of Tsushima2? They could have something else in the world as well in early production who knows.

mkis00714h ago

It's a shame Sucker Punch finally figured out a good open world formula only while making Ghost of Tsushima. Infamous 1 and 2 were great for their time, but Second son felt too much like a checklist in It's design. I love the hell out of all 3 games (2 and 3 are just so damn good, while 1 shows it's age and the ps3 struggles), but I would love to see how they would do another infamous with all they have learned. Wouldn't hurt to release a remastered collection either.

Demetrius6h ago(Edited 6h ago)

This series, days gone, will continue to get ignored by sony, luckily we still have the horizon series, sly cooper not getting pushed anymore, speaking of that I'm bout to get on my ps2 and play some sly 2 anyways lol, but seriously I never woulda thought back then sony would ever cold shoulder most of their franchises I'm actually surprised they're still letting ratchet&clank be around

250°

Xbox's Matt Booty implies Tango Gameworks closure was partly due to leadership change

Eurogamer: "Xbox's Matt Booty has spoken more on the closure of Tango Gameworks earlier this year."

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eurogamer.net
The Wood1d 10h ago (Edited 1d 10h ago )

I call BS on this. All metrics were met apparently or was that another lie. There's something deeper happening within xbox's management

GamerRN1d 2h ago

You have an inside scoop? Well don't hold back, share with us your knowledge!

AsimLionheart23h ago

He is referring to this tweet by Greenberg which Spencer retweeted.

https://twitter.com/aarongr...

Wood is arguing that MS was either lying then when they claimed the game was a success or they are lying now by giving excuses for shutting down the studio.

The Wood23h ago

What part irks you sir? My opinion that xbox has a management problem or stating xbox heads said metrics were met and the game was a success. They closed the studio that released one of xbox's most successful new ips in a very long time. There's a lie somewhere don't you think or are you the eyes wide shut type

StormSnooper19h ago

I think we all have an inside scoop at this point. MS has lied so often that we all know what to expect from them.

Cacabunga1d 10h ago

It’s xbox DNA to lie and U-turns

GamerRN1d 2h ago

I love fanboy analytics too...

Thank God Sony has never lied to us! /s

Cacabunga1d 2h ago

There is a difference between lying all the time and saying fake shit and anyone else

GamerRN18h ago

Ok I'll bite, what's the difference between lying and saying fake shit

DarXyde1d 8h ago

I don't know that he's lying. The heads at Xbox tend to be forthcoming in painfully indirect ways.

The article notes the exit of Shinji Mikami which I also believe was a factor, but Arkane is a different situation.

Perhaps the issue with everyone's assessment is that, because they closed around the same time, everyone assumes the reasons are the same.

Occam's razor here: Tango lost its value to Microsoft with Mikami out and Arkane just dropped the ball spectacularly.

All being said, Booty is clearly lying about one thing: the notion that anything mentioned in this interview was done "out of respect for the staff" is a bold faced lie. They closed the studio while the staff were on vacation in Japan.

Miss me with that, Booty.

Cacabunga1d 6h ago

You said "I don't know that he's lying."

And later you said:

"All being said, Booty is clearly lying "

Are you ok?

DarXyde1d 4h ago (Edited 1d 4h ago )

Spare me the pedantry.

I'm very clearly talking about two different things:

When it comes to telling you about the future or actions taken broadly, they're indirect, but technically not lies. The go-to example is Rise of the Tomb Raider "coming exclusively to Xbox One in 2014." That wasn't a lie, but if you don't read between the lines, you'll think that's a lie. More recently, they tout new Xbox "hardware" which is incredibly ambiguous. It's sketchy, and intentionally vague, but calling it a lie is a bit too heavy handed. In reality, they say things in a way to get you to draw incorrect conclusions and they can blame you for misinterpreting.

I'm saying I don't know how much of what Booty is saying is truthful, intentionally vague, etc.

But on the very specific issue I cite (i.e., wanting to be respectful of staff), he's being dishonest—and it is very clearly a footnote to the broader point being made.

I shouldn't have to explain that in such explicit detail, but clear enough?

SonyStyled1d ago

‘Best lineup in Xbox history’ advertised during holiday season -cancels Scalebound and Fable after holiday season.

Not a lie. They had a good lineup. They just flipped the scripped after holiday season sales. What they advertised isn’t what the customer receives. Bait and switch