In Indie Game HQ’s latest interview, we spoke with BetaDwarf regarding their “Diablo meets Left 4 Dead” style game: FORCED. We got a chance to get inside the minds of the developers to learn about the Greenlight process, what inspired the ambitious title, and future content.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).