Mark Lamia’s day of reckoning is approaching: Nov. 13. That’s the day that Activision Blizzard’s Call of Duty: Black Ops II goes on sale around the world. The previous Call of Duty games have been the fastest-selling games of all time. And once again, Lamia’s Treyarch game studio is up to bat on the franchise (it shares development duties on the franchise with Infinity Ward). This time, the developers took a lot of risks, taking the storyline of the game from the late 1960s into the near-future of combat in the year 2025. While the battlefield is full of deadly drones and robot mechs, Call of Duty still focuses on the infantry soldier’s combat experience.
GamesBeat spoke with Lamia about what Treyarch tried to accomplish and how they will define success as hardcore fans pick up the game on Nov. 13.