With Halloween fast approaching, Gameaspect.com reached out to Frictional Games, of Penumbra and Amnesia: The Dark Descent fame, to ask them about their future frightening titles, how they have created such harrowing experiences, and what influences their creepy, albeit fantastic ideas. Many consider Amnesia to be one of the scariest games of the generation, and with the strong pedigree at Frictional Games to create some truly grotesque and horrifying experiences, there has never been a better time to test your wits against the horrors within
Frictional Games says its latest horror adventure Amnesia: Rebirth isn't profitable yet. The studio also revealed a major sales milestone for SOMA.
From GameWatcher: "Publisher and developer Frictional Games has announced that it will release the source code for acclaimed horror game Amnesia: The Dark Descent.
Both Amnesia: The Dark Descent and Amnesia: A Machine for Pigs will go open source today, celebrating the original title's 10th anniversary."
This is brilliant news, will be helpful to see the inner workings of an acclaimed game!
Siliconera caught up with Thomas Grip, Creative Director and Fredrik Olsson, Executive Producer and Creative Lead at Frictional Games, to talk about what drew them back to the series, what they feel is vital in making the player afraid, and their careful approach in making the player’s imagination create fear for them.