80°

An Interview With Frictional Games

With Halloween fast approaching, Gameaspect.com reached out to Frictional Games, of Penumbra and Amnesia: The Dark Descent fame, to ask them about their future frightening titles, how they have created such harrowing experiences, and what influences their creepy, albeit fantastic ideas. Many consider Amnesia to be one of the scariest games of the generation, and with the strong pedigree at Frictional Games to create some truly grotesque and horrifying experiences, there has never been a better time to test your wits against the horrors within

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gameaspect.com
110°

Frictional Says Amnesia: Rebirth Is Not Profitable Yet

Frictional Games says its latest horror adventure Amnesia: Rebirth isn't profitable yet. The studio also revealed a major sales milestone for SOMA.

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techraptor.net
VerminSC1552d ago

People that have played it, is it worth the price? I’m thinking of purchasing

MadLad1551d ago

Wait for a 50% off sale, honestly. It's not a bad game by any means, but it doesn't live up to their original Amnesia, let alone a game like SOMA.

coolbeans1551d ago (Edited 1551d ago )

I've heard mixed things about it. If you're heavily invested in Frictional's storytelling streak? Rebirth SEEMS like one of the best you'd get out of a game in 2020. Gameplay and some level design is where fans appear disappointed.

50°

Frictional Games Releases Amnesia: The Dark Descent Source Code to Celebrate 10th Anniversary

From GameWatcher: "Publisher and developer Frictional Games has announced that it will release the source code for acclaimed horror game Amnesia: The Dark Descent.

Both Amnesia: The Dark Descent and Amnesia: A Machine for Pigs will go open source today, celebrating the original title's 10th anniversary."

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gamewatcher.com
asweplay1726d ago

This is brilliant news, will be helpful to see the inner workings of an acclaimed game!

90°

Amnesia: Rebirth Interview: Letting Players Frighten Themselves

Siliconera caught up with Thomas Grip, Creative Director and Fredrik Olsson, Executive Producer and Creative Lead at Frictional Games, to talk about what drew them back to the series, what they feel is vital in making the player afraid, and their careful approach in making the player’s imagination create fear for them.

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siliconera.com
1890d ago Replies(1)