In app purchases for mobile games, A great idea in theory.
You can dish out a game for Free with X amount playability, Just enough to get the user hooked.
If they like the game, they can pay X amount to continue playing the game. i.e. Unlock levels or buy the Map Pack.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.
This is not the first time that Bless Online receives a server merge in Korea. An announcement was made on the official Korean site.
Bless must be an amazing game to be on all these platforms (according to the tags): iPad iPhone Nintendo DS PC PS Vita PS2 PS3 PS4 PSP Wii Wii U Xbox Xbox 360 Xbox One
Yes it does. I have a friend who is so into a ninja game that he spent around $30 (even more on other mobile games the year before)to level up his character. He's a perfectionist and played each level with a perfect score (all objectives met and challenges completed). That is until that fateful day (last Tuesday) when some kids found his android phone and decided that the current level he was playing is too boring so he replayed the previous level - an innocent little move that cost my friend his game's whole progress to perfection. Apparently he needs to play the game from start to finish with a perfect score each level without ever replaying the previous ones and that kind made his achievements null.
It's sad seeing him frustrated over that incident and even more sadder seeing him desperately looking around his room for some wifi hotspot to RELOAD the freaking game. The game can only be save on the game's online server and that's not a good thing to have in an extremely shaky wifi system such as ours. He tried to reload his previous saves, before the kid's meddling only to have the game reset his whole game and he have to start all over again from a Level 1 character from the first level.
There goes $30 and hours of efforts thanks a simple Replay button.
Blame the pirates. The developers couldn't sell the games because everyone pirate them on jailbroken iOS devices, but now they can make some money through in-app purchases.
Like paid dlc, the minute it became viable it also become a standard, which is unfortunate.
Not for me because I don't touch the damn things. My IPod touch (I'm writing this on now) is used for music and internet use around the house; never for gaming. I bought GTA3 on IOS and it's abysmal, I'll stick with the Ps2 version.