Atomic Gamer writes:
"Indie games on PC have had a big boost in the last year, and it seems like that's happening for multiple reasons: people are getting sick of $60 AAA games, Steam is making it easier to bring indie games to their service, and these Bundle deals are getting indie games into the hands of a new audience of players that are realizing that no, you don't need to spend a work day's worth of pay just to get a good game. The latest game that I hope takes advantage of this craze is Hotline Miami, a fast-paced, top-down action game with such an insane and unique theme that it's hard not to be intrigued. But what starts out as a wild first impression turns into genuine enjoyment, as Miami successfully connects the drug-fueled, neon-lit world of Miami in the 1980s with hard-hitting combat that reminds you of those days in more than way."
Do you like hurting other people? Ten years later, it's probably the music that drove you to it, let's be honest.
The 2010s occupy a difficult time slot in the world of gaming. The games aren't new enough to be "cool" but they aren't old enough to be "retro." So basically, they're cheap. Ghetto Gamer contributor Hyp3rblue digs deep--but not too deep--into gaming's past to see what we may have just missed.
Asura's Wrath was underrated and the dlc was one of the few times i actually felt like a dlc was worth the money.
Everytime I see a picture of Asura's Wrath I get a moment of happiness for knowing that niche game and then the realization of why it failed with the DLC that made me hate Capcom to the point of saying I wouldn't buy a game of theirs again!
(bought DMC5 on release)
well I agree this list is terrible. Had to click just to see how bad it was. If someone wanted to know wt the best games were this decade and stumbled upon this list they would think "wt happened to gaming in the 2010's" lol
KeenGamer: "Videogaming is a unique medium in that its ability to craft narratives is inherently intertwined with the available technology. The story of any game is expressed across multiple levels, both inside and outside the world of the game, and there is a relationship between game and player, through which the narrative is created and explored."