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90°

Wii U First Impressions | VGutopia

The Wii U is only a month away from release; Joshua Mobley breaks down his experiences playing it for the first time.

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lilbroRx4192d ago

Sounds like he has trouble adjusting to the controller, being it that he chose vita to compare it too rather than the, more similar, DS makes me think he may have some small bias against it from the start.

Most reports say that the controller is comfortable and causes no problems. Making a complaint about having to take you hand off to use the touch screen is like complaining about having to move your arm to swing a motion controller.

Well no sheet.

Trenta274192d ago

You get a bubble! I'm feeling like a nice guy today.

Ilovetheps54192d ago

That was one of the shortest previews I've ever seen.

DivineAssault 4192d ago (Edited 4192d ago )

Well i agree 100%.. The gamepad isnt comfortable to me.. Why dont all of you go out to your local gamestop & try it out? the demo stations are up so u can see for yourselves.. Im telling u all that its not ideal for core gaming.. The pro control i have yet to try but if it cant be used on wii games, has weak rumble, & is only useable on SOME wii u titles, theres no point in owning it anytime soon.. That gamepad has around 5hrs of life w minimal settings so will require charging EVERY time u stop playing or during long play sessions..

I like the wii u & im buying one when the games i want come to it but im not ready to own it until i see what they do.. Theres many unknowns still that i want answers to.. Before u all go berserk talking mess, please go try it for yourselves.. Theres many great things about it but theres just as many terrible things that need to be ironed out.. & keep in mind, this is supposed to be NX GEN so some of its short comings are inexcusable for a system releasing at the end of 2012.. Hey who can complain w a $300 price tag tho? plus accessories, games, hdd, headset, etc

HappyCamper1724192d ago (Edited 4192d ago )

You sound like you're finding reasons not to like it and like you get scared of something new.

I consider Wii U next-gen because it's something new like Wii was (too bad for bad 3rd party support and Nintendo's restriction on using motion controls).

Saying ps2, ps3, xbox/360... were next-gen over ps1 is stupid for me. They are just new systems in terms of power. Graphics don't make something next-gen. Its just better graphics.

So nintendo offers next-gen console experience not next-gen console graphics.

For me Wii U is a easy choice as it offers something new like Wii did and after playing PS1 PS2 i feel ps3 xbox360 couldn't offer me something fresh. I hope they do that with their new consoles.

I'm not into console wars i just want to share my opinions and experience.

ozzywazzy4192d ago

I've loved and played every Zelda game until skyward sword which I never got to. A large part of my disinterest was my dislike of twilight princess controls, using the wiimote. While im sure it was a great game, it goes to show how fundamentally important a good controller is. What you call "innovation" some call unnecessary gimmicks. Just sayin'

HappyCamper1724192d ago

I pretty much liked twilight princess controls but at the same time i can agree swinging the remote for sword attacks could have been avoided.

Thats what i refered to in last comment (too bad for bad 3rd party support and Nintendo's restriction on using motion controls).

Wii u wont have those restrictions so it could be an improvement (quality games > shovelware).

Gamer-Z4192d ago

After trying out the WiiU gamepad for myself i have to say its very uncomfortable its way to big and bulky and the overall construction feels cheap.

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60°

8 of the most useless amiibo figures ever released

A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.

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80°

Looking Ahead: The Lingering Questions About the Next Mario Kart

VGChartz's Mark Nielsen: "10 years. It’s been almost 10 years since the last mainline release in the Mario Kart series. Mario Kart 8 came out for the Wii U in 2014 and became the best-selling game for the system by a sizeable margin, and later pulled the same magic trick on the Nintendo Switch under the stage name Deluxe. All in all, it's sold nearly 70 million copies over the last decade and is still selling like hot cakes to this day, so it’s no wonder Nintendo has been in no rush to replace it. However, with rumors of a new system being just around the corner, and reports a few years back that a new Mario Kart is indeed under way, it seems the era of 8 might very well be drawing to a close. It’s an exciting prospect to be sure, but after two Nintendo systems with Mario Kart 8 at their heart, a lot of questions remain about how Nintendo will choose to follow it up."

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Yi-Long4d ago

I hope they just keep building on Mario Kart 8; Add a track-creation tool, and probably open it up to more Nintendo IPs with new tracks and characters, so Metroid, Punch Out, Starfox, Animal Crossing, etc etc.

gold_drake4d ago

there wont be a new one until the switch 2 comes out.

nintendo needs their bangers early on

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

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DustMan3d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani3d ago (Edited 3d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville3d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3602d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto3d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole3d ago

Well... its a coffin man. So atleast 4?

Tacoboto3d ago

PSSR in the fall can assume that role.

anast3d ago

and those nails need to be replaced annually

Einhander19723d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto3d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack2d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19722d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic3d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL3d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack2d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

2d ago
Yui_Suzumiya2d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1012d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc