This years Gamercamp happening from 3rd to 4th November in Toronto, Canada will welcome Dean "Rocket" Hall. He will talk about the DayZ Project and the way from DayZ mod to DayZ Standalone game, which will be released in an Alpha version at the end of the year. Dean attended a lot of conventions this summer, but his appearence at Gamercamp will be his first visit in Canada. We hope he will reveal some new information about DayZ Standalone.
Besides Dean there will be a lot of other speakers from the gaming industry. There will be appearances of Patrick Redding (Splinter Cell), Mary DeMarle (Deus Ex), Zach Gage (Guts of Glory) and a lot more.
DayZ hotfix 1.25 is finally out, but instead of fixing the oft-complained-about duping glitch, the issue still hasn't been addressed.
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.
Oh BOY oH BOY Oh BoY....inappropriate boner!!!