GamaSutra - The past few years have been tough for Australian video game developers. But while some have folded, others have found ways to flourish.
One of the studios that has navigated through the turmoil is Melbourne-based Tantalus. Founded in 1994, the independently-owned company's bread and butter has been work-for-hire gigs, porting games across various platforms.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Mass Effect 3 is remade, rebuilt, and remastered thanks to a huge Mass Effect mod which changes almost everything in the Bioware RPG, as we await Mass Effect 4
I am not even going to comment too much on the Wii U getting Mass Effect 3.
People can have fun buying that again, that is all I will say.
A rather harsh reality to face, but they pushed through it. I wish them the best in the future.
I still don't know why they would release a trilogy and then port an 8 month old game to the Wii U. Its like they're asking for it to not succeed. Smh @ EA. But hey now you can't say the Wii U doesn't have those kinda games. Only time'll tell whether they get 3rd party multiplats in the future.
Great article. This is the sort of challenge that I imagine a decent chunk of the industry finds as a reality. Instead of treating it like an EA or Activision, Tantalus chose honesty over all. Excellent.
They cant just port all the others over that easily.. Devs need to create game builds when making wii u titles & on top of that, they need to implement the gamepad features for every single game.. Thats almost like making each game an exclusive & it will take a long time for them to create a wii u build of every game that comes to 360/ps3..