XCOM is a tactical turn-based strategy game where your goal is to use your troops to push back an alien assault on Earth. It’s like chess with big guns against aliens; which isn't like chess at all when you think about it. You do this by sending out squads of four — later up to six — men and women on semi-randomly generated missions. During these missions you have assorted goals — rescue civilians, deactivate a bomb, escort a VIP — but your express goals are always the same: kill or capture the aliens; gather technology; and don’t let your soldiers die. That last goal is the most difficult and that might be the most crucial and enjoyable aspect of XCOM.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.