X360 Magazine: "Rumours of a console version have been flying since the mod’s release, and recent comments from its creator back them up. Dean Hall, now probably swimming in a sea of 100-dollar bills, has stated that should the PC version become a success then a console version would be, 'Quite achievable'."
DayZ Frostline DLC gets review-bombed for its price and content. Dev responds, saying "No one is forcing players to buy it."
Yes, I saw that! The DayZ Frostline DLC has indeed faced a lot of backlash from players who feel that the $26.99 price tag is too high for what's included. The DLC adds a new snow-covered map called Sakhal, but many players feel it doesn't offer enough new content to justify the cost.
Bohemia Interactive's CEO, Marek Spanel, responded to the criticism by pointing out that the studio has received very little revenue per hour of gameplay from the game over the years. He even referenced the Beatles song "Please Please Me" in his response, highlighting the frustration with the situation.
It's definitely a heated debate.
DayZ has now managed to hit its new all-time-high player numbers with the release of the new Frostline expansion.
DayZ hotfix 1.25 is finally out, but instead of fixing the oft-complained-about duping glitch, the issue still hasn't been addressed.
MS could be working on some type of exclusive console deal like they did with MineCraft
DayZ on 360 would be legit! (So long as it's not using the terrible Arma II engine)
Build it and they will come.