That emotional impact didn’t disappear when I stopped making my soldiers resemble my family and friends and just changed their name either, nor did it change when I named them after fellow writers here at GameArena or characters from Arrested Development. While working hard on personalising my troops did have a greater impact when they died, I also found myself attached to the units themselves - so when I sent them through the door of an office block to their doom, I knew I had let them - and potentially Earth - down
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.