Vox developer Steve Ball sat down with IGHQ to talk about this standout voxel-based game. Vox is currently in pre-alpha and already has a strong community with attractive features which will help it stand out from other titles in the genre, spotlighting extreme customization for just about everything in the game. Steve has a huge list of upcoming additions planned for the game and has decided to share a number of those during this latest interview.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).