"There seems to be this sort of nonchalance about the way publishers have been handling the video game industry lately. It's devolved into a race to the bottom for who can churn out the most “broadly appealing” title while having as many monetary nickel and diming schemes as possible, to boost revenue and hopefully turn a profit. One of the biggest and more deplorable schemes happening right now is something called disc-locked content or on-disc DLC, a method that locks finished content behind a pay-wall on a full priced retail disc, requiring additional funds to unlock said content."
Or it's about to leave the storefront like another Capcom title.
GF365: "The iconic survival horror franchise Resident Evil boasts a great number of popular and memorable characters. Arguably, Leon S. Kennedy is the most popular and recognizable character aside from Jill Valentine. In this article, we'll be counting down every Resident Evil game Leon is featured in, ranked."
Yeah I figured it would be ordered like this. For me Leons best game was his debut. RE2.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
It some cases it is a big deal, other cases it's not if it turns out free. Either way, 90% of gamers always make it a big deal regardless of the outcome. If on disc DLC was added to reduce download size because they'd have to push the game back to put it on the disc and it comes out a week or so after the game, I don't mind. Plus, if a developer doesn't want to make a 2 disc game but can store some of the content on the disc, then release the rest shortly after launch for free. I don't see the big deal.
Yeah, on-disc DLC is a jerk move. They already went to the work to make something and put it ON my disc. They ALREADY did the work. At least woth the downloadable stuff, it's generally being developed progressively. So I kind of understand that.
But when the work is already done and the content has already been copied to the disc, requiring nothing extra at all, on the company's end? Jeez.
Business is about trade. I trade my money for your work and your service or product. If your work is already done and you have already handed me your product -- which you gain NOTHING by me not having, withholding it is a little silly.
I just hate how last gen this stuff was free and now this gen,they try makin money off of it.
Definitely. Although I think taking some thing that was suppose to be in the original release of the game but gets cut to later or even put out on day one as DLC is even more so a crime than on the dic DLC. LIke Bioware and their recent Omega DLC, it was suppose to be part of the game but they cut it just to make an extra buck later on.
I have a question for people who are against DLC on disc, but not against DLC in general.
Let's say that for some game, some people are working on DLC during beta testing. The DLC isn't tested or ready, but some of the files are by the time the game can go for final certification testing (especially some of the larger content files). The content itself won't be fully tested until, let's say, a month after the game is out.
Would you prefer to have a larger download (with these untested files removed from the disc), or would you prefer those files to be on the disc, and if the most of them end up not needing fixes you get a smaller download size?