I'm a Borderlands guy. I recognize that the first game had flaws, but for the most part, jamming an RPG into a FPS worked incredibly well. Throw delicious loot on top of it and you have me hooked. Now, three years later, the gates to Pandora open once again, this time with Handsome Jack in charge trying to impede your progress to discover a new vault. We all know the gist here, it's a shooter, there are four classes, and you level up while collecting tons upon tons of guns. The same elements are at play, so I won't recap the game. If you didn't like the gameplay from the first game, this one probably won't do too much to sway your opinion. Instead, lets focus on the new stuff. There's a huge amount of content here and I'm maybe halfway through so definitely not ready for a review. Here's my quick highlights of what I love and even a few things which could use a tweak.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?