30°

Big Announcement regarding Splinter Cell

From Facebook:

We’re getting ready to make a big announcement… Click ‘LIKE’ (and share, if you’d be so kind) to reveal more of the image!

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa357d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2357d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa357d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL356d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12357d ago (Edited 357d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart357d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb357d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob357d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin357d ago

There out there. You just never hear about them.

anast357d ago (Edited 357d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan357d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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160°

Ubisoft Toronto lays off 33 employees 'to ensure it can deliver on its ambitious roadmap'

PC Gamer: "The plague of layoffs that's gripped the videogame industry since the start of 2023 continued today as Ubisoft confirmed that 33 employees at its Toronto studio have been let go."

TOTSUKO360d ago

CEO: “I layed off 33 people so I can get a higher paying bonus”

Lightning77360d ago

It's always the studio and games that ppl like the most. I heard Plagues Tale 2 was really good.

Tacoboto360d ago

Huh? A Plague's Tale is made by Asobo, the Flight Simulator studio... It's not an Ubisoft game.

Lightning77360d ago

Whoa wrong article wow wrong info from me.

jznrpg360d ago

That makes sense. We have a lot of work to do so let’s get rid of people

Seraphim359d ago (Edited 359d ago )

Overworked and underpaid is the Corporate way. Chin up bucko! Work harder, we know you can do it.

DarXyde359d ago

Sounds grossly contradictory, but my guess is the plan is to scare everyone else into being more productive.

Noskypeno359d ago

It's why I see so many hiring signs but then they say they're just taking applications. They want to get the workers in a mindset that they are so easily replaceable. I see a billboard next to a business that never takes down the hiring sign since it was created many years ago. If they really are still constantly hiring that means a high turnover rate, which means it probably sucks to work there.

FinalFantasyFanatic359d ago

Most companies will happily overwork, burnout, then replace employees, I've seen this happen in a few companies and even work in a place that does this. The turnover is so high, and it looks like madness to the long term staff (especially when you're constantly training newbies and failing to reach goals).

Noskypeno359d ago

Final fantasy, that does sound very contradictive of what a lot of CEOs tell us. I've seen plenty of articles about how expensive it is to train new employees, but they might be lying just to motivate employees to stay at a job a little longer than they want even if it doesn't have good working conditions. But I seriously doubt it costs 10 grand to train the average employee. They just want us to feel guilty if we don't want to stay at a bad job until we retire.

PRIMORDUS360d ago

Ubishit at it again. All these gaming companies are just greedy fucks who do not give a shit about their employees. There is one that everyone should follow, rest in peace Satoru Iwata. "Nintendo CEO once halved his salary to prevent layoffs, and it worked—why that’s so uncommon today" https://www.cnbc.com/2024/0... It's uncommon because they are all greedy SOBs, which I have no respect for.

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90°

Two Decades Later, the Original Splinter Cell is Still a Masterpiece

They don't make games like this anymore.

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gamingbolt.com
vgvill404d ago

Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.

Jingsing404d ago (Edited 404d ago )

Agreed with those sentiments. The quality of the CPU controlled characters make or break a stealth game and they are pretty poor in all the Splinter Cell games by today's standard. This is what led me to playing Spies vs Mercs all the time in later games just to get a better stealth experience from a real person. Arguably Sony are making better stealth games albeit not Tom Clancy stuff.

TheProfessional404d ago (Edited 404d ago )

You should stick with fortnite or one of the countless bloodborne style games then. What a joke.

rlow1404d ago

I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.

vgvill404d ago

They are making a remake, I think. I loved the original game when it was released, but I tried to play it again in recent years and just couldn't get on with it. The same with the older Hitman games.

PrecursorOrb404d ago

Yeah chaos theory still holds up though I gotta say. If you’re a fan of the series I highly suggest you go back to that one. Ubi has said they are remaking sc for “modern audiences”. I don’t have a lot of faith for the future of that company

Chocoburger403d ago (Edited 403d ago )

Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.

Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!

HvNzSoul395d ago

Everyone needs to quit with all of the unnessacery Ubi-hate. SC Conviction and Blacklist are both still good games.

HvNzSoul395d ago

Everyone needs to quit with all of the unnecessary Ubi-hate. SC Conviction and Blacklist are both still good games, they just weren't 100% focused on stealth with Conviction and they remedied that in Blacklist. The only thing they have released recently that I was disappointed with was Watch Dogs Legion, and Skull & Bones. Everyone seems to be salty about the misleading trailer for the original Watch Dogs and The Division. Which are also, both good games, and actually Watch Dogs seems like it was ahead of its time even with all the trailer drama (having gone back and played recently, can say the game didnt deserve all the flak). Yeah the misleading E3 trailer that had better graphics than release is understandable to a very small degree, when most Teaser Trailers, or Game Demo's only have that portion of the game developed so they use the highest quality assets of w/e they have being showed, or what they are showing was made purely for the showing, allowing for extra polish . As to the gripes about minor game design changes, or cut features upon a games release just goes to show how unknowledgeable most gamers are in terms of how game development works or to even understand what what the hell a WIP, let alone titles still in early development.

Good games from Ubi since 2014 (Year that SC Blacklist Released) include:

Watch Dogs 1 & 2
The Division 1 & 2 (Although I had a hard time getting into The Division 2 at first)
R6 Siege
Ghost Recon Wildlands & Breakpoint
Immortals Fenyx Rising
AC Origins, Odyssey, MIrage (Haven't finished Valhalla games too damn long)
Far Cry Primal, and 5 (6 also has a length issue)
Avatar Frontiers of Pandora
Prince Of Persia The Lost Crown

Haven't played a couple of titles those being For Honor (played at launch but didn't honestly give it an actual go), The Crew, R6 Extraction and at the time of writing this xDefiant.

Even if you absolutely hated any of the above titles, they aren't inherently bad games, they're just good, but not always top quality either.

I say give Ubi credit where credit is due, they at least fix games post launch if they start out rough, Breakpoint is an excellent example this and is such an enjoyable experience now compared to it's launch.