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They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
IGN writes: "On September 11, most of the over 4,000 employees at Ubisoft Montreal returned to office in Montreal’s Mile End for the first time in three years. But hardly anyone seems happy about it, and many are furious at what they’re calling broken promises from Ubisoft leadership."
All this over working 2 days a week in the Office? Doesn’t surprise me coming from western developers.
“Montreal employees are expected to work a minimum of two days a week out of the office. "
Hmmm..I thought it was like this across Canada. My friends who work from home signed contracts saying that they would have to work two days in the office and rest from home. Guess not everyone is the same.
Meanwhile why the rest of everybody else has to go to work the old fashion way and deal with it. Certain office workers, I guess are so privileged, that somehow I’m supposed to feel bad for them.
I get that certain concerns should be addressed but most people are back to their work environments and a majority have never left. When I hear about these workers, who possibly make much more than me, complaining about an office. Probably they should check out the environment that a majority of people have to work in. Hint, it’s not some beautiful, convenient space, that’s for sure. Why I’m sure their offices aren’t a bastion of delights. There are much worse working environments.
Take a page from Insomniac’s book and see how much more productive their staff has been, being able to work from home these past three years. Also, speaking from personal experience, working from home has definitely been a boon for me as it has allowed me to save time and money from having to commute 3 hours total daily. Amongst other personal mental benefits, I’m giving my employer more work hours per day and it doesn’t bother me in the least.
Working from home isn’t possible for everyone of course. But if you have a job that can 100% be done remotely, I don’t see why that should be an issue with employers in this day and age.
why is it anyone's business how Ubisoft carries out its business with its employees?
This does not concern games and it's a big nothingburger.
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
Interesting, a movie?