100°

Ragequitters don’t know how good they have it

Patrick Scott Patterson has some strong words for modern ragequitters.

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1morecastle.com
rezzah4651d ago

Nice read.

It's just like how people act out online, because they are anonymous they say and do what they want. They don't have to face social humiliation.

Therefore, they are kings in their minds.

In truth all this reveals is the actuality of what people are like when all social surroundings disappear.

These are the type of people you may not want to know in person.

But at the same time you can't categorize a person based on a single experience; even repetitious acts do not mean the outcome of behaviour will always be the same.

bwazy4651d ago

I don't know... Some times when I've had a rough day, the last thing I want is to sit there feeding other players points. I wouldn't call it rage quitting per say, but more so "I'm done for now".

insomnium24651d ago

Same here. I quit midway very rarely but if I'm seriously out of luck and people teabag me continuously I might just quit for that day altogether. I do say a swearword or something every now and then but I'm seriously too old for the feeling that I want to smash my controller cause of a videogame.

I've been biting on my controllers for some time but ever since PS2 released I've fealt that it's not worth it. PS1 controller was the last victim my teeth had but now I'm almost 31yo so.....

rezzah4651d ago

I agree with your point of view, regardless of doing well or bad in a online match, taunts can be very annoying.

I think we are easiest to provoke when we don't play well for that match or day. It is true that most don't like to lose, but online maps or Multiplayer modes can sometimes be imbalanced; to the point where you know you will win based on where your team spawns. To overcome the lesser spawning side and win the match, your team has to be damn good and this isn't usually the case.

rezzah4651d ago

Well you must realise that your point of view of a rage quitter is based on your self.

There are those who rage quit because their kill/death ratio will lower. And some simply cannot accept a player who is better than them self.

Soldierone4651d ago

I do that too, but sometimes they don't stop and don't quit and personally camping isn't fun to me. It feels like cheating and gets boring. So being the guy that has to constantly baby sit the noob on the other team makes me want to leave. You kill him, within ten seconds he is running back to the spot, you leave, he gets his spot back.

It's super funny in COD though, finding their insertion point, camping near it, letting them spawn for a second, maybe let them set another spawn point, and own them lol Killzone was fun because it was easy to get around to nearly every camp point, so you could really do crazy things to take down the noobs and they get so angry. "HOWD HE DO THAT I WAS HIDING!!!!"

Soldierone4651d ago

Same, and its not like quitting isn't warranted sometimes. You get stuck on that crap team, and somehow the other team is a giant clan all camping in high traffic areas the entire time....it can get annoying.

I play for fun, getting owned by a scrub camping while thinking he is god isn't fun, so I'll quit and find someone of similar skill level as me instead. Or like stated, quit playing the game all together for the time being.

Honestly if its just people acting like idiots I do it back to them and get them to quit before I even think about it.

rezzah4651d ago (Edited 4651d ago )

I like to take people like that down in matches. I will always seek out spots that they do not often check, or will strike when they are busy shooting in another direction. Then I'll just hang in the areas of where I expect them to return to let them know they can't have it. If they get it back i'll keep coming.

I look at it as a distraction to them, I keep them busy so they don't constantly kill off my team.

Edit: All this talk about team matches and killing the snipers perched up in high corners makes my think of KZ2. Really is the best online FPS imo.

Killman4651d ago

This article just reeks of elitism.

bubblebeam4651d ago

I actually got the same vibe. This guy is so one sided.

What about when you are getting 3 second lag (face it, we have all had this issue before) and there is no logic in staying, as you can't enjoy yourself if you are staring at a wall half the game, and last time I checked, games were meant to be enjoyed.

Also, I'd put the blame on servers, and publishers cheaping out them in some games.

Everyone has rage quit at some point. Everyone has made someone rage quit at some point. Let us just leave it at that, nothing will ever change that fact.

NintendoLegend4651d ago

For what it's worth, knowing Scott, he would definitely acknowledge the difference between a "frustratequit" due to genuine technical issues -- and quitting just because you don't want to finish out a loss. It's a matter of principle.

wheresmymonkey4651d ago

An interesting little article maybe it is really a sign of the times. Just as bad as rage quitters are the guys that wont shut the hell up and constantly trash talk. then again the two are often the same person.

In the arcades there was an odd kind of sportsmanship to the whole affair. Something sorely lacking from online play.

The_KELRaTH4651d ago (Edited 4651d ago )

I think more ppl rage quit these days because the games can be so frustrating. It's one thing to be owned by another player but quite another to be spawnkilled 10 times over in a row because the devs didn't bother writing proper detection code.

Good point about the trash talkers but again why do games default with the mics active rather than muted (On PS3 at least). I wonder sometimes if the publishers want you to be frustrated!!

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50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

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thelastgamestandingexp.com
290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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rushdownradio.net
jambola18d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion16d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola16d ago

i'm very calm
you seem very upset however

Notellin16d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola16d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop16d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel116d ago (Edited 16d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola15d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel114d ago (Edited 14d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

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Sciurus_vulgaris18d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK16d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds16d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar16d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy16d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel116d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola18d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer17d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused16d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion16d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher16d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer16d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion16d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola16d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

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victorMaje16d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola16d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused16d ago

Just like scooby doo, you have shown us the real monsters are us

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Inverno17d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool17d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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90°

The Drifter: Murder, Mystery, and Second Chances • VGMM

The Drifter puts you in the boots of a man who dies before the opening credits roll, then gets a second chance to uncover why someone wanted him dead. With gritty pixel art and practical detective puzzles, it's less about inventory management and more about staying one step ahead of the people trying to kill you again

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videogamesmademe.com
jznrpg21d ago

Bleh Switch. I prefer my 3rd party games on PS. I’ll wait and see.