GamesFiend's own Zeth goes hands on with the imminent Dishonored and runs it through it's paces in this hands-on preview.
WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay
"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Only game im excited about this month! Getting no hype and looks better than anything else out right now! Creative and different, a must buy for me!
"I did find at times you could get easily over powered by the guards. This may have been in part to me not fully embracing the magic system the game has to offer – I also think maybe the game will be a little unforgiving of simple mistakes. Also at times the game seemed a little slow in pace and not signpost clearly your route of travel."
That all sounds wonderful to me :)
Thank God at least one game this season won't hold your hand the whole time. Having actual consequences for failure, a true sense of vulnerability (rather than the constant "we need to empower the player" crap) and open environments that don't funnel you down a set path is exactly what I'd like to see more of.