10°

Nintendo Wii makes ToysRus Fabulous 15 List!

Well, ToysRus appears to think the Nintendo Wii is going to be a big hit this holiday season... It has officially made the ToysRus 'Fabulous 15' list for this holiday season!

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nintendeals.com
ScorpioKyle6501d ago

it made sense when I saw the list at work. They'll want to promote items that will ship in significant quanties

130°

Masahiro Sakurai Clearly Still Isn't Over Super Smash Bros. Brawl's Cutscenes Getting Leaked

Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.

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thegamer.com
90°

Obscure '90s Mascot Platformer' Aero The Acro-Bat' Makes Surprise Return

Coming to Consoles in August 2nd

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nintendolife.com
50°

Riot's Pool Party Is The Latest In A Long Line Gaming's Worst Trend

Games keep aiming for endless cash flow instead of responding to creative ideas or the desires of their audience.

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thegamer.com
Vits3d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.