gamrReview: "Darksider's II's first installment of DLC doesn't try anything too risky. Though its main focus is the dragon Frostbane and extended use of the portal gun, which is undeniably fun, it would have made for a better first impression if something new had been added."
Laser Lemming Wites
"Having previously played the game on the 360 when it was released way back in August of 2012, I thought now would be a great time to give it another whirl on WiiU. Two years later and it’s still a joy to play. What’s more, I’m inclined to say that the WiiU version is the definitive one."
Darksiders, Red Faction, MX vs. ATV, Titan Quest, Supreme Commander, Frontlines, Stuntman, Juiced, Full Spectrum Warrior, Destroy All Humans and much more will enrich the Nordic Games portfolio
Wants Gamers Input on How to Move Forward
Nice to see they are looking for input from the people that will either buy the games or not.
Darksiders 3 needs to be more like 1. Darksiders 2 was a very deluded experience in order to be longer.
And please hire Madureira as the creative director of the game please! His art made the game alive. If the art style changes the whole game will be a piece of generic crap.
i want you to take Geo-Mod and turn that up 11 i wanna see 50 story building fall and big beautiful towers come crashing down. i want a next gen destruction physics engine.
Neoseeker writes:
Fun though it may be, Argul’s Tomb is surprisingly short. Death is always a pleasure to play as, but his excursion into the frozen unknown barely lasts two hours, and there isn’t a lot there we haven’t already seen. The final boss encounter was definitely the highlight of the whole DLC, as it should be, but even that felt like a bit of a missed opportunity without Despair. Darksiders fans might appreciate its connection to the campaign’s story, but Argul’s doesn’t add anything significant to the lore either, beyond the initial explanation Ostegoth gives Death. In the end, the DLC is really just a treasure hunt, or an excuse to return to the game after you’ve already beaten and unlocked all its secrets. As a pre-order freebie, Argul’s Tomb is definitely worth playing, but at $7.00 for everyone else, its worth rests on how much you love Darksiders II.