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7.3

Darksiders II: Argul's Tomb DLC Review | gamrReview

gamrReview: "Darksider's II's first installment of DLC doesn't try anything too risky. Though its main focus is the dragon Frostbane and extended use of the portal gun, which is undeniably fun, it would have made for a better first impression if something new had been added."

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gamrreview.com
50°

Darksiders II (WiiU Rerelease) Review: Death Lives | Laser Lemming

Laser Lemming Wites

"Having previously played the game on the 360 when it was released way back in August of 2012, I thought now would be a great time to give it another whirl on WiiU. Two years later and it’s still a joy to play. What’s more, I’m inclined to say that the WiiU version is the definitive one."

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laserlemming.com
Munnkyman4045d ago

Good game 20 bucks right now on the eshop

camel_toad4045d ago

VERY underrated game IMO. Just recently went through it again and still loved it. Fricking great soundtrack too.

140°

Nordic Games Set to Acquire THQ Inc.’s Assets – Wants Gamers Input on How to Move Forward

Darksiders, Red Faction, MX vs. ATV, Titan Quest, Supreme Commander, Frontlines, Stuntman, Juiced, Full Spectrum Warrior, Destroy All Humans and much more will enrich the Nordic Games portfolio

Wants Gamers Input on How to Move Forward

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terminalgamer.com
TerminalGamer4384d ago

Hopefully they can bring these titles successfully into the next generation

cannon88004384d ago (Edited 4384d ago )

They really need to bring red faction back to life, that game is loved by many... and those other games too but I love red faction more than any of those other games. Bring back the destruction!

ftwrthtx4384d ago

Nice to see they are looking for input from the people that will either buy the games or not.

Game4life4384d ago

Just keep Darksiders true to the franchise and im happy

Heavenly King4384d ago (Edited 4384d ago )

Darksiders 3 needs to be more like 1. Darksiders 2 was a very deluded experience in order to be longer.

And please hire Madureira as the creative director of the game please! His art made the game alive. If the art style changes the whole game will be a piece of generic crap.

Roccetarius4384d ago (Edited 4384d ago )

I have to admit, the loot system in Darksiders 2 felt like an obstacle instead. I think the first game nailed Darksiders better. They probably had good intentions with making it more RPG, but the animations, amongst other things suffered for it.

RBlue_Desire4384d ago

Agreed, most of DS2 felt like a chore to me with more platforming than action.
I am not saying I didn't liked the platforming, its just it was too much and was bit of a chore to me.

DS1 had little low amount of platforming, lack of verticality but it did good.

Hazmat134384d ago

i want you to take Geo-Mod and turn that up 11 i wanna see 50 story building fall and big beautiful towers come crashing down. i want a next gen destruction physics engine.

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50°
7.0

Darksiders 2: Argul's Tomb | Neoseeker Review

Neoseeker writes:

Fun though it may be, Argul’s Tomb is surprisingly short. Death is always a pleasure to play as, but his excursion into the frozen unknown barely lasts two hours, and there isn’t a lot there we haven’t already seen. The final boss encounter was definitely the highlight of the whole DLC, as it should be, but even that felt like a bit of a missed opportunity without Despair. Darksiders fans might appreciate its connection to the campaign’s story, but Argul’s doesn’t add anything significant to the lore either, beyond the initial explanation Ostegoth gives Death. In the end, the DLC is really just a treasure hunt, or an excuse to return to the game after you’ve already beaten and unlocked all its secrets. As a pre-order freebie, Argul’s Tomb is definitely worth playing, but at $7.00 for everyone else, its worth rests on how much you love Darksiders II.

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neoseeker.com