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The Joystiq Indie Pitch: Colour Bind

Joystiq:

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Melbourne developer Finn Morgan discusses the affects of color-coded gravity in Colour Bind, out today on Steam.

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5.0

Review: Colour Bind | oprainfall

oprainfall writes:

"Since the dawn of platforming games, the ability to mess with gravity has been a staple for at least one level in many games of the genre. Finding the right direction and moving properly within it could be disconcerting for the player, and really shake things up. Oftentimes, enemies and objects weren’t affected by the shift, leading to two inconsistent directions for gravity. But… what happens when there are three?"

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operationrainfall.com
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7.0

Colour Bind | Non-Fiction Gaming Review

Non-Fiction Gaming writer Anthony flips gravity to get his brain going in the right direction. Colour Bind (Not Colourblind) is a fantastic brain teaser that may leave many frustrated.

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nonfictiongaming.com
golding893976d ago

Not my kind of game. But interesting nonetheless.

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7.0

Review: Colour Bind [Press2Reset]

Welcome to Colour Bind, where red means up... or was it down? Sam checked out this indie puzzle-platformer to test his reasoning abilities.

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press2reset.com
Sharodan4240d ago

Portal has opened up the puzzle game genre to everyone with an idea of how to bend physics. I dunno... this game looks like a pass to me.

Elderly_Cynic4240d ago

The big difference is that Portal was very intuitive. This concept doesn't have any logic behind it... there's no way to instinctively understand what's expected of you.

I'm with you in putting this in the 'pass' column.