"Every time I’ve ever played Assassin’s Creed, there’s a bit of a ‘but’ hanging over it. The base game is as good and as slick as ever, and taking the time to understand the quirks of the woodland’s effect on movement really does pay off. The surrounding game is impressive. There’s a lot more going on, with multiple quests running contiguously, and the growth of the town that Connor is building grounds the silly property management stuff in little vignettes of human drama: by the end of the game he’ll be surrounded by rescued friends, all contributing to his little commune. But my future enjoyment depends on how much the naval activities will encroach on the land fun. There might be a way to squeeze some enjoyment out of it: they are spectacular looking, but they still feel like a strange, forced addition. I hope there’s plenty of asassy sassiness to balance it out."