Comparing the “Halo” and “Call of Duty” franchises is a common occurrence–both have produced multiple games with impressive sale numbers, both have wildly popular multiplayer modes, and both are first person shooters. Since the beginning of time (AKA the first time the franchises began to compete with each other), comparisons have been made by players, reviewers, and even the occasional laymen who understands video game sales.
But rarely do we get the developers making the comparison themselves. Until Frank O’Conner, the director of the “Halo” franchise, decided to say that “Halo” differs from “Call of Duty” in that it does not give an unfair advantage to the player with the “bigger gun.”
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.