Evolution Of The MMO

It's no secret that I'm cynical about the future of the MMO as a sustainable genre. I first explained my reasoning for this in a column called "Death of the MMO," and later expanded upon my thought process to include the free-to-play business model in a column called "The Bursting of the F2P Bubble." The requisite player base for such a game is too large, and the pool of games for these players to select from keeps growing, thinning out each game's player base. I have my doubts that the model will be able to sustain itself forever.

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