GamesBeat's Dan Hsu: I recently attended a preview event for XCOM: Enemy Unknown and played two matches of the game's one-vs.-one multiplayer mode. I lost both of them.
So here I am, still stewing over the embarrassing beat-downs with no chance for redemption anytime soon because the final retail release of this strategy game (based on 1994's fan-favorite X-COM: UFO Defense) is still a few weeks away (October 9).
So I decided to enlist the help of Jake Solomon, lead designer of Enemy Unknown at developer Firaxis. If he can't help me put together the perfect squad of customizable soldiers and aliens (who are invasive foes in the normal single-player campaign but mixed-team allies in multiplayer), then no one can.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
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I think mixing the teams is a bad idea. Humans and aliens fighting like cats and alien dogs.
Wow, I had no idea it was coming so soon. Can't wait!
Yes! X-Com multiplayer! Good tips.
Sound advice.