PC Watch, a Japanese PC news site, posted some interesting news today regarding the technical specifications of the PLAYSTATION 3 SDK units. Not only that, but they gave the public insight into some issues developers are having while programming for the PS3.
Sony had announced a while back that the SDK unit to be shown at TGS would be the final version. However, instead of SDK v1.0, the model shown at TGS was v0.93. This is also the model that most developers are using to program their games on. While some may be concerned about Sony's delaying of the final SDK unit, some may also be pleased that Sony still has a chance to add to the final PS3 specifications. Either way, the PS3 is so close to its launch date that if Sony does change the PS3 specifications, it will not be anything drastic.
Salman from Tech4Gamers writes "Mortal Kombat 9 revived the series from a low point after bringing it back to 2D combat. It marked a new high-point for the franchise due to its incredible roster, exciting cinematic story mode, and high-octane combat."
That game was actually goated. It was the first time ever that I actually tried to get good at a fighting game. Unfortunately the online connection was so dogshit it made it hard to enjoy and eventually I gave up. Haven't really played much fighting games since.
Taking a trip back to Housemarque's forgotten platformer.
The Simpsons: Hit and Run, The Legend of Dragoon, and Chrono Trigger would benefit substantially from a modern remake.
The Xenosaga trilogy, the Wild Arms games, Xenogears, Parasite Eve, Dino Crisis, Suikoden. The Warriors game I know nothing about but it looks interesting. Anybody can do a list of games they want to see get modernized I would lose my shit if Namco brought the Xenosaga trilogy to modern consoles.
It was refreshing to see them address the "issues" that have been circulating around development for the PS3. Certainly I think the higher end studios will find/use the work arounds with regards to the "bottle-neck". It will be interesting to see how well the smaller studios do with it.
I truly hope the cell and PS3 are able to perform on the level all expect. I won't be an early adopter but I do expect to get one down the road assuming all is as stated from Sony.
I think the real problem will be with smaller studios not having or wanting to invest the resources or money to find better ways to exploit the hardware on the PS3. Time is money and game programmers don't come cheap.
"Developers are also dealing with certain restrictions revolving around the Cell processor. For instance, out of the 256kbs of memory allocated to each SPE on the Cell, only 128kbs can be used due to buffering.
The downside to the current RSX specifications is that it has a 128-bit memory interface and 8 ROP (Rasterizing Operation). So there within lies a current hurdle for developers. How can they get the most out of the RSX's shading abilities without dealing with the bottleneck to the ROP memory? While that's a minor hurdle needing to be jumped, the biggest issue facing PS3 developers is HDR and FSAA. With the memory bottleneck, it becomes hard for developers to achieve PC level HDR and FSAA."
I don't know how you Sony fans feel, but this is just all not sounding right. The bottleneck, have to use 'workarounds???' and a problem to achieve PC level HDR and FSAA? 360 is already doing those on the fly
The X360 has loads of bottlenecks also.like Edram too small for Hi Def images.Bandwidth problems.These all have to be worked round also.
U hav'nt got a clue.