The Tokyo Game Show is underway currently in Japan and Sony has just finished up their press conference with quite a few announcements! While the big bomb droppers were the announcements of the redesigned PS3 (which looks like the inside of a grill this time!) and the new PlayStation Vita colors for Japan, there was some important news for indie developers looking to put their games on the PlayStation Mobile service.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
$99 for something that could potentially make you thousands. That is one HUGE incentive to support PSMobile. Not only that but it's not a static market. You know that your game could get an ever growing audience as more and more companies sign up to PSMobile.
99 is very little even for an indie devs. What I would like to see is trophies on PSM games. Something like 10 trophies per game. This way PSM games would be more attractive for some people, including me.
i love playstayion mobile :) the good thing am so happy about if i buy one game i can play it on evry playstation certified devices like mobile,ps vita and tablet :D
THEY NEED A MAC SDK. Simply put they need to have the SDK up and running on Unix machines! Not only this, but they need to ditch C#. I'd gladly pay them $99 if they did this... That's ignoring the lack of trophy support/PSN Integration and advertisements for the games. .... There's a slew of problems they need to address for this to be remotely competitive. Until then, I'm sticking with Xcode...
Brings price inline with XNA and IOS SDK development cost, good choice.