120°

PlayStation Mobile SDK Will Cost $99

The Tokyo Game Show is underway currently in Japan and Sony has just finished up their press conference with quite a few announcements! While the big bomb droppers were the announcements of the redesigned PS3 (which looks like the inside of a grill this time!) and the new PlayStation Vita colors for Japan, there was some important news for indie developers looking to put their games on the PlayStation Mobile service.

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mobile.indiegamemag.com
GribbleGrunger4230d ago

$99 for something that could potentially make you thousands. That is one HUGE incentive to support PSMobile. Not only that but it's not a static market. You know that your game could get an ever growing audience as more and more companies sign up to PSMobile.

dragonyght4230d ago

good investment if you got the skill

GribbleGrunger4230d ago

I really wish I had the skill. Although many have said it's not that difficult, I somehow think these people have just grown up with it and take it for granted. I'd have to start from total inability and that sounds like hard work

tachy0n4230d ago (Edited 4230d ago )

you also forgot to mention that anything you do for PSM is subject for approval from sony, which will make this useless since sony wont allow real useful homebrews like file explorers, or stuff like lamecraft which is basically a copy of minecraft. also forgot to mention that PSM wont let u use past a certain limit of RAM or use the full potential of the PSVita, why do you think stuff that is developed right now on PSM for the PSVita runs incredibly slow?

good thing the UVLoader and the android OS for the PSVita through a hack is being developed as i type this and dont come with the BS that piracy will show up into this, since hackers like WOLOLO and YINFANLU have clearly said that its nearly impossible to get past the decryption of games in the PSVita since the CPU on the PSVita is extremely well secured.

do some research on the homebrew and hacking scene before making any conclusions.

GribbleGrunger4230d ago (Edited 4230d ago )

I don't recall mentioning the Vita... Let me just check again... Nope, I didn't mention it. Could you perhaps point to the post you are referring to, I'm at a loss to find it. Thanks. Have a pleasant day, son.

Anon19744230d ago

That`s fantastic news. I was already eyeing up if it made sense for our company to support the Vita. This is great news that should fit every serious indies budget.

SilentNegotiator4230d ago

Itzy Vita Edition confirmed? :)

SilentNegotiator4230d ago

It's a good time to be a developer. Publishers and software developers finally got their heads out of their rears and discovered that making things cheaper meant more customers, and with proper planning, more money.

Now if only game publishers could learn the same thing.....nah, more DLC on the way.

doogiebear4230d ago

What advantage does a company have in making games on ps mobile, as opposed to just releasing it on Android? It makes no sense to me...Why go through the extra trouble of getting it liscenced through Sony when u can release it independantly on Android. SMH.

rainslacker4229d ago

Mostly for having it be released under the PS name which holds a lot of clout in the gaming world. The tools for making games on the PS Suite were quite good when I played around with it, and I assume they've gotten better since then. In the future they may have a way to release to the console market...similar to XNA, which is a big boost, and of course it can already be used on the Vita.

There's also the assumption that they will have stricter acceptance standards for submissions so as not to dilute their market place. This is the biggest problem with iOS and Android markets.

rainslacker4229d ago

I've been playing around with it during the beta and it's pretty easy to use from a development standpoint. I think at that time it was said to be $99 to be a developer then I think another $99 to publish a game, although that may have changed. This would be on par with things like iStore and Android Market. Haven't checked but I'd like to see Visual Studio integration.

+ Show (3) more repliesLast reply 4229d ago
SandWitch4230d ago (Edited 4230d ago )

99 is very little even for an indie devs. What I would like to see is trophies on PSM games. Something like 10 trophies per game. This way PSM games would be more attractive for some people, including me.

CFerrendelli4230d ago

Good point, I can see Sony doing this down the line if the service is successful.

sypher4230d ago

Trophies will be implemented, im part of the Playstation Mobile program and Sony mentioned to us that the trophy API will be coming in the next update.

SandWitch4230d ago

Cool. Thanks for the info

joeorc4229d ago

"What I would like to see is trophies on PSM games."

do not fret:

Trophy support coming to PlayStation Mobile
http://www.shacknews.com/ar...

avangerironman4230d ago (Edited 4230d ago )

i love playstayion mobile :) the good thing am so happy about if i buy one game i can play it on evry playstation certified devices like mobile,ps vita and tablet :D

Soldierone4230d ago

Will come in handy since I have a Vita and Xperia Play :P

avangerironman4230d ago

i have ps vita and ps3 and xbox and 3ds and am gating wii u :D

TheGamingArt4230d ago (Edited 4230d ago )

THEY NEED A MAC SDK. Simply put they need to have the SDK up and running on Unix machines! Not only this, but they need to ditch C#. I'd gladly pay them $99 if they did this... That's ignoring the lack of trophy support/PSN Integration and advertisements for the games. .... There's a slew of problems they need to address for this to be remotely competitive. Until then, I'm sticking with Xcode...

rainslacker4229d ago (Edited 4229d ago )

Since the PSS works off Mono what would be the point in not using C#? If it bothers you that much you could write your code in Mono directly. They were also working on a Visual Studio template and integration.

I heard a while back trophy support is coming, which would lead me to assume there is PSN integration. I also remember during beta they said they were going to have an ad service API available at some point, and I'd imagine you could use a 3rd party API if you so desired.

Edit: Not trying to be confrontational, just wondering your reasons why they shouldn't use C#.

TheGamingArt4229d ago (Edited 4229d ago )

C# is a language used when they don't want quality games. C# = no memory management control, an annoying library that consistently drives towards Visual Studio's crap libraries, and no pointers..... really no pointers. I can't picture anyone making a 'real' quality game (without frustration) without using Open GL or Open GL ES. Especially when it comes to performance enhancements. Also, yes I know it's based off of Mono, that's the mistake. It's bad enough that Visual Studios opens it's "own" set of libraries and headers when you open ANYTHING. A C++ template should contain a regular main function not t_main and maybe stlib not stx what the hell their header containing what it does.... Makes it a complete and utter hassle to go back and forth between other dev tools.

rainslacker4229d ago

I actually agree with you on the VS libraries. For the longest time it would always add SQL runtimes and libraries to my build and jack up the size by about 4 times the original program(Talking basic learn how to do one function type stuff).

I actually would like to see PSS offer a non Mono version. I think Mono is fine depending on what your doing, and does make portability quite easy, but it is a runtime environment so you lose a lot of the ability to use lower level code. This though is understandable because it is meant to run across multiple platforms and only require one build. It may have been worth Sony's while to offer a C based runtime instead to give the portability but still give the flexibility of what C based has to offer.

My view of the PSS is that it was trying to be as simple as possible for developers to get down to writing code without having to implement complicated libraries. The tools they do offer were pretty decent when I was using it during the beta, but obviously they were in their early form. I only stopped using it because I thought my time would be better spent learning more C++ things that developers are looking for in a programmer.

I think over time when PS Mobile becomes more adopted you will see more people asking for some of the things your looking for, at least in some form. I do see PSS as a very closed system though, and with how Sony seems to be very uptight about piracy it may be a long time coming.

Anyhow thanks for the response. Always good to get different views on things since I'm working on learning programming right now.:)

Miacosa4230d ago

Brings price inline with XNA and IOS SDK development cost, good choice.

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

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DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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