90°

X'06 FORZA 2 Hands On

Finally, the green light is lit. Gamespot go hands on with this highly anticipated Xbox 360 racing game.

"Though the Forza 2 build was still suffering from the same frame rate problems that was featured in the last game, one thing is for sure: the exacting, demanding, and compelling driving model that marked the first game is well-intact with Forza 2. Thanks to an improved rumble system in the Xbox 360 controller, you feel more in tune with the asphalt than ever before--it seems as if every undulation in the road is immediately conveyed to you in your hands. More than that, you feel even the slightest shifts in weight and can immediately correct--so that your hands are always busy when turning laps in Forza 2. Consider turns two and three at Tsukuba, for example; a ridiculously tricky and quick left-right switch just before the tightest of left-hand hairpins. Run too fast into the switch and your car balance will be all out of whack when entering the hairpin. In Forza 2 this is still as tricky a corner as they come but the improved feel of the road, coupled with the upgraded rumble functionality give you more sensory information than ever before for tackling (and hopefully conquering) this demanding series of turns. It took some time to compensate for the new and improved physics in Forza 2 but, after a bit of practice we were regularly turning 59s at Tsukuba and feeling proud of ourselves.

While the game demo featured a one-on-one race against a computer-controlled opponent, it was tough to tell if the same vaunted artificial intelligence found in the first game was on hand in Forza 2. We didn't notice the other car make any drastic errors in judgment when following close behind us, for example, but it didn't make any obvious moves to get out of our way when we began to trade paint, either. The damage model, which was discussed in the previous preview, certainly did look impressive as we took a lap to simply bash our ride into as many objects as possible. It seems like performance-affecting damage has yet to be fully implemented in the game, as even after running into a number of barriers in the demo, our car was running more or less at optimum condition."

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us.gamespot.com
cosmoracer6363d ago

I am a big xbox fan, but I gotta say, GT looks sooo much better. It's not just the cars. It almost looks like PS3 is using photos and overlaying them on polygons. Also, look a the roads. Every inch looks better on GT. Also, the terain on GT looks seemless.

However, on the PS3 has anyone else noticed that they heavily use motion blur whenever there is quick movements on the screen? I think it is some technique to avoid a drop in framerate. It definately looks better than a drop in framerate, however, it doesn't look quite right either.

70°

Top 10 Iconic Cars In The Need For Speed Games

The Nerd Stash: "Here are the best iconic cars in the Need For Speed games that have become the signature of this franchise in the past two decades."

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thenerdstash.com
110°

Onechanbara: Bikini Samurai Squad - Westerners Weren't Titillated

Onechanbara: Bikini Samurai Squad launched 15 years ago today, and you'd be wise not to judge this game by it's cover.

130°

Will There Ever Be A New Rayman Game?

Ubisoft barely have a leg to stand on lately, so do they need to crack open the vaults and return platforming royalty to glory for some goodwill?

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culturedvultures.com
-Foxtrot1d 12h ago

We need Rayman 4, they could make a great platformer game if they wanted. With the open hub levels and the like.

Better than relying on Rabbids and Assassins Creed all the time

Profchaos22h ago

Yeah agree id love a Rayman 2 style 3d platform game over another 2d platformer I know people loved legends but it never gelled with me same as Rayman 1 back in the day on PS it just felt like a average platformer with sonic and Mario offering something better on what was then last gen hardware

Terry_B1d 12h ago

Yes..but I am sure it won't be the Rayman game fans want. Not from the company that is Ubisoft today.

mastershredder1d 11h ago (Edited 1d 11h ago )

Ancel is retired from games. His hoodlum/rabbid team are doing their own thing. It would not be the same if Ubisoft did.

Profchaos22h ago

Probably far more profitable to make low effort Rabbids games aimed at kids over a next Rayman

Chocoburger1d 5h ago

Experience points, skill trees to fill up, level gating, endless menial tasks and side quests, constantly scrounging for resources. Always having to upgrade your gear. A.KA. "The Ubisoft effect".

No thanks, don't ruin Rayman's legacy.

Profchaos22h ago

Sure there will be it'll launch right alongside the next splinter cell

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