Touch Arcade: Huebrix [$0.99] is a frustrating game to talk about. I want to tell you all about its puzzles, which are good and clever and rarely aggravating. I want to warn you about its flaws, which are found in nearly every other part of the package. I want to say it's a great little game, one that could scratch your hypothetical Picross/nonogram itch almost perfectly. I want to say it's poorly designed in every way except the one that counts most. Buckle up, in other words. Things are about to get messy.
"With hundreds of new apps making their debut, being updated, or dropping in price on the App Store everyday, it can be hard to keep up with the latest mobile indie games. We’ve sorted through them so you don’t have to. Here’s the latest in mobile indie games on iOS." - Charles Ferrendelli
Launched recently sandwiched in dire competition between Marvel’s Avengers Initiative and famed indie developer Terry Cavanaugh’s Super Hexagon, Yellow Monkey Studios’ Huebrix has been fighting for the attention its developers believe the game truly deserves. Gamesauce sat down with Yellow Monkey Studios’ founder and game designer Shailesh Prabhu to talk about the recent launch of their game, the struggle to break out of India to reach a global market and putting Indian indie game developers on the global map.
AR: Huebrix, the new puzzle game from Yellow Monkey Studios and launched on Android by NoodleCake Studios, is at its heart a game of drawing lines. There’s a grid composed of squares, with the blocks of different colors. The goal? Expand out the squares, based on the number in their starting postion, to fill the entire grid.