GR's Bryan Allbright writes:
Back in 2005, a certain MMO hit the market called Guild Wars. It was an MMO that anyone could play given they pay for the game itself. It did not have any subscription fees and it also worked for those who still ran on 56K internet. It featured 10 different professions (or classes if you will) over the 3 campaigns (Prophecies, Factions, Nightfall) and one official expansion (Eye of the North). Humans were the only playable race in the original Guild Wars, but that was changed in Guild Wars 2 with the addition of the Charr, Sylvari, Norn, and Asura. The game takes place in the fictional world of Tyria, which is featured in both Guild Wars 1 and 2.
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃