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This is weird because I was having this very conversation over at a LBP forum. Many people look at the cover of a LBP game and immediately think it's a kids game. It's not until you personally introduce those people to the create mode that they realise it's nothing like a kids game. Nothing makes that hit home harder than when you start learning Boolean logic. A lot of the LBP community is made up of maths teachers and that's no coincidence.
I actually like the more cheery colorful type of covers. They are more appealing.
It's the Dark/grey/black/brown ..blahh type of covers that lead to less sales of game.
It' so easy, cheap and simple to create a GREAT cover..It's odd that 80% of dev's don't realize this.
Beyond Good & Evil had a stupid looking cover, yet it was a great game.