GamaSutra - Learning how to play a traditional musical instrument is hard enough -- how would you make a new one? In a postmortem for the September issue of Gamasutra sister publication Game Developer magazine, PixelJunk 4am lead designer Rowan Parker explained how the dev team at Q-Games turned the PlayStation Move controller into a hybrid game/instrument so players worldwide could make beautiful, beautiful music. (The Game Developer September issue is now available via subscription and digital purchase.)
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GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.
"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."
I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."
PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.