Minecraft's success on Xbox LIVE Arcade hasn't gone unnoticed by developer Bohemia Interactive, who thinks that it would "be stupid not to try something similar" with an Xbox 360 version of DayZ.
DayZ Frostline DLC gets review-bombed for its price and content. Dev responds, saying "No one is forcing players to buy it."
Yes, I saw that! The DayZ Frostline DLC has indeed faced a lot of backlash from players who feel that the $26.99 price tag is too high for what's included. The DLC adds a new snow-covered map called Sakhal, but many players feel it doesn't offer enough new content to justify the cost.
Bohemia Interactive's CEO, Marek Spanel, responded to the criticism by pointing out that the studio has received very little revenue per hour of gameplay from the game over the years. He even referenced the Beatles song "Please Please Me" in his response, highlighting the frustration with the situation.
It's definitely a heated debate.
DayZ has now managed to hit its new all-time-high player numbers with the release of the new Frostline expansion.
DayZ hotfix 1.25 is finally out, but instead of fixing the oft-complained-about duping glitch, the issue still hasn't been addressed.
Why not?release the game on every platform that could support the engine/digital model.I'm all for gamers getting the chance to enjoy a title that might have missed out on because aren't PC or console users.
But DayZ would be harder since the specs are a lot higher.
So long as the PC version is the priority and made first so the most can be made of the latest PC hardware instead of the game being limited due to old hardware.
Wait why are Bohemia doing the talking? Or do they do the publishing for the standalone mod?
In the words of Marcus Fenix, Bring It!!