Shacknews: XCOM: Enemy Unknown is more homage than imitation. While it bears a striking resemblance to the original 1994 classic, Firaxis has broken down the formula into its component parts and reexamined them piece-by-piece, building a game that retains its identity without feeling dated. At PAX, I got a chance to play the game and chat with lead producer Garth DeAngelis about the design process.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
News to me, been looking out for a remake of this. Hopefully they don't over-simplify it just to suit the masses. One of the appeals of the original was that you had to work at it to get anywhere.
Wonder if they've overlooked how easy the game becomes once you have a few units who can utilize the Psyonic Amps. :D
Dam... i want this game so bad.... more then any game released this year.