"Survival horrors are renowned for their ability to frighten, but how do developers manage to do it every time in a genre that consistently gets new entries?" | Explosion.com
Psychological horror is what makes a game/movie for me. Walking down a long isolated corridor WITHOUT seeing anymies can be just as scary, if not scarier than finally seeing some enemies. Playing stuff like the original Dead Space and more recent indie titles like Slender, i found finally seeing the enemy actually relieves the tension because you know what/where it is. Bullcrap "horror" that cheap Holywood movies make with 15yo actors that consist of the bad guy jumping out a cupboard or around a corner just does nothing for me.
Great read. It's good to see an author who is grounded in the roots in what horror truly is instead of being swayed by big budgets......
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