DSOGaming writes: "Lord of the Rings fans, get ready to wet your pants. Modder ‘The_Distiller’ has released a new video from his LOTR ‘Balrog’ Cinematic Scene that is being created with CryEngine 3. To put it simple – this cinematic is really, really close to the real deal and showcases how powerful CryEngine 3 actually is. What’s also great is that Balrog looks almost the same with the CG version that was featured in the LOTR movie. This is not the final version of the video, so we’ll be sure to keep you posted. For now, enjoy the video!"
Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!
Crytek today revealed details of how itscutting-edge CRYENGINE game development technology will power the newly-announcedreal-time movie production software, Film Engine.
YouTube’s ‘club4ghz’ has released two videos, showcasing the performance difference between CRYENGINE V and CRYENGINE 3, as well as the performance difference between CRYENGINE V’s DX11 and DX12 modes.
CE5 has a higher framerate but CE3 looks better at times...
I guess this is because CE5 is just supposed to be a Cryengine for VR and not much more
i personally dont think that looked great at all, not to the detriment of cryengine 3, i just think it wasn't put together aswell as i thought it would be.
Not trying to be a troll here. But that isn't at all impressive. The engine is fantastic as we all know but it isn't being used to it's fullest potential here due to poor animations and textures and modeling. I guess it isn't complete yet, but right now it looks bad. As a 3D Artist/Animator myself I feel I'm qualified to say that. What is wrong with it? No motion blur. Stiff character movements. The fire effect is cool but where is the lava coursing through his skin? The Unreal 4 Tech Demo is probably a better representation of what this could look like with the right talent working on it.
I'd also like to add: As technology increases the barrier to entry for great animation will be at a much higher standard than it is for real-time games today. Anything less than film quality with muscle and bone movement underneath the skin of creatures will become very apparent and will become the expectation.
All thats missing are cave trolls, but they should be here soon :)