Glitch Cat - Conceptually, it’s easy to understand the direction that the developers were going with Jagged Alliance: Crossfire, but the combination of a complicated button interface, annoying camera system, buggy command response, a limited command mode, level design that always seems advantageous to your opponent, and hard to decipher squad management, makes the game a whole lot less fun than it could be. The game has its setbacks, but if you can look past its very glaring issues you might just have fun with it.
Coreplay, bitComposer, and Kalypso are back with Jagged Alliance: Crossfire, a stand-alone expansion pack for Back in Action. Crossfire adds in a new campaign, a new terrain type, new enemies, new mercenaries, and more, but it leaves the game engine intact (it includes the 1.13 patch for Back in Action, but I didn't notice any other changes), and so all of the problems with Back in Action are still in evidence, making Crossfire an iffy title as well.
Vagary's The Strategy Gamer points his critical eye at Kalypso's latest squad-based tactical game.
"The island has been overtaken by despots. Wielding military force, maintaining control by massacre, they oppress the people. Thankfully, a ragtag group of mercenaries, hired by a benevolent rich man, have arrived to set things right."
Tin Salamunic: The Jagged Alliance series has been around for over a decade now. Previous releases didn’t win over any critics, but the fan base continued their allegiance despite the franchise’s rough patches. Kalypso’s latest offering is a stand-alone expansion to the tactical RPG Jagged Alliance: Back in Action that came out in February of this year. The game offers new mercenaries, new weapons, and new environments, and while fans wanted more of the same, the return of similar bugs and a practically identical game doesn’t justify the hefty price tag of $29.99.