250°

The great next gen gaming conspiracy

David Jenkins:

The only thing you can say for certain about Metal Gear Solid: Ground Zeroes is that the graphics look amazing. But do they look so amazing that they can only be produced by a next generation console? The game’s only been announced for the Xbox 360 and PlayStation 3, but the situation doesn’t seem as simple as that at all…

As already pointed out by Metro readers, Ground Zeroes seems to be in an identical position to Ubisoft’s Watch Dogs in that the game has been announced for current generation consoles but the previews feature graphics that seem to be beyond current capabilities – although not quite far enough for anyone to be confident enough to say they’re impossible.

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blogs.metro.co.uk
STK0264403d ago

Who knows. I doubt the PS3/X360 version of the game will look as good as what has been showed, but it could still end up being close to it (with lower resolution textures and with the game running in 720p). I think Konami and other publishers who have showed some great looking games expected to be released in the next year or so know that they will make more money by selling their games on the current gen consoles thanks to a much bigger player base. However, it wouldn't be surprising if some of these games were released on both current and next gen systems.

PersonMan4403d ago

After seeing more screenshots, it definitely looks like it's possible to achieve on this generation of consoles. Watch Dogs however... I dunno... that was crazy.

Muerte24944403d ago

I just think more developer are trying to reach the height they Crytek was able to reach on current gen consoles. Crysis2 on consoles had some flat textures here and there but was a still amazing to be done on locked in hardware.

shutUpAndTakeMyMoney4403d ago (Edited 4403d ago )

Hi!
http://www.youtube.com/watc...

You do realize crysis 2 is smaller and more linear than the crysis 1 for a reason right?

Consoles are not achieving anything. Planetside 2 has high end graphics & 2000 players on a 25 mile map. That is what I call achievement.

seriously consoles can't even achieve current year resolutions & frame rate.

Need new consoles.

And Dice(BF4)?
http://www.engadget.com/201...

Also ps3 player think he said the spec are just ps3 specs. This is what he actually said.
http://www.youtube.com/watc...
Bye!

Muerte24944403d ago (Edited 4403d ago )

I wasn't disagreeing with PersonMan. The fact that Crysis2 even ran on consoles released in 2005-2006 IS* an achievement. Something you PC boys seem to forget. More people would rather buy a $400.00 consoles than a $400 graphics card. Also the support for locked in hardware heavily outpaces unlocked hardware. I also doubt that those 2000 players are all onscreen at once. This also proves that the graphical leap wont be as huge as last gen, so if there are only minor differences between this gen and next gen I certainly wont feel the need to buy a new console anytime soon.

Flewid6384403d ago

As was Star Was 1313. Both games are like "holy crap!"

DigitalAnalog4403d ago (Edited 4403d ago )

"The fact that Crysis2 even ran on consoles released in 2005-2006 IS* an achievement"

Uh, no it isn't. Crysis 2 is clearly a downscaled version of Crysis 1, also take into consideration the numerous optimizations that can fit the tech onto the gen console. Hence, Crysis 2 was actually LESS demanding than Crysis 1 on PC, something you clearly overlooked!

As a final note, Crysis 2 wasn't exactly a technical showcase on console. Digital Foundry found numerous frame-rate drops DESPITE the fact it was released in sub-hd form (which of course allows more memory to do graphics and such). This is a far cry (pun intended) from an achievement you claim upon. A game that simply cannot hold up at least a steady frame-rate on TOP of the fact they went sub-hd shows how overrated their talent really is.

PersonMan4403d ago

You also realize that since Crytek were forced to re-think their engine by scaling it down for consoles, they discovered tricks to optimize the engine and therefore make it less demanding. You see, some developers can optimize and make it work on old hardware, but some developers just make the game barely playable and say "F*ck it, get a better computer, this will look nice in a few years when the hardware catches up".

Also, they re-made Crysis 1 for consoles too so you can't go and say "But, Crysis 2 is more linear than Crysis 1, so that's how they fit it onto consoles"

Anyway... the differences between Crysis 2 maxed out in DX11 on PC and Crysis 2 on console is subtle to me. If the lighting is done right, a game can look amazing on console, but if I'm strictly just looking for jaggies and blocky shadows, then I can see differences here and there but, it's not a giant leap people seem to think it is.

humbleopinion4403d ago

The point you're forgetting is that Crysis 1 also runs today on the same consoles at about medium spec - with an updated and more advanced engine then the original version on the PC. Your argument is invalid.

And this doesn't really matter: compared to Watchdog the new MGS doesn't even look like a next gen game, just like a current gen game beefed up on a high spec PC. We've seen this many times with games like Battlefield 3 and various others.

DigitalAnalog4402d ago

Nobody said that Crysis 1 can't be done on consoles, fact remains is that it is STILL more demanding than part 2 on the PC side. Normally sequels adopt a higher more engine intensity approach (Uncharted 1 to Uncharted 2, Halo 3 to Halo: Reach for example). Crysis 1 to Crysis 2 on the other hand DOES not which still proves my point.

Not to mention they REMOVED the VTOL scene in Crysis 1 for the console port which was very technically demanding due to the fact they had an overview of the island plus fighting against the alien hordes. So much for "Crysis 1 also runs on the same consoles" huh?

humbleopinion4402d ago

The reason they probably removed the VTOL scene was because it was a crappy controlled and out of context level. Sometimes a cleanup is a good thing. Even on the PC you can ran fraps and see how it's actually less resourec intensive than most other levels.

As for Crysis 2 VS Crysis 1: one has to be on crack to actually think that Cryengine 3 running Crysis 2 is not a vast improvement from Cryengine 2 running Crysis 1. I mean, the entirety of the lighting model was redone from scratch to include real time global illumination. Compare and contrast to the flat lighting in Crysis 1 (which barely introduced SSAO as a fake solution) and the two games are almost a whole generation apart (in a similar fashion to the halo reach VS halo 3 difference in lighting model).

The only reason someone can think that Cryengine 2 is more demanding is by misunderstanding how it's only a resource hog because it's much less efficient. If you had any development history with the Cryengine SDK you'd know how much the engine improved as a whole.

+ Show (1) more replyLast reply 4402d ago
SAE4403d ago

in my opinion MGS GZ looked better then watch dogs even though im looking forqard for that game ...

+ Show (1) more replyLast reply 4402d ago
SlavisH24403d ago

I just don't see it coming out this gen. metal gear games are always announced years ahead. look at 4 and rising they were announced more then 2 years before release you think if this game comes out more then 2years from now its coming to current gen?

Unztayble4403d ago

I can't believe that this game will be on current gen. I know it's been confirmed and all but this just looked too good. If this is how it will look on PS3 then that Fox Engine is something else.

SAE4403d ago

the last of us
beyond
god of war
final fantasy..etc

all of these looks next generation compared to the other games , but still gonna release on ps3 :) ...

000014403d ago

i find it hard to believe they waited years since MGS4 to pass to start again on aging consoles, why not simply wait till the new consoles? thats why i think it's next-gen but i guess since the new consoles haven't been announced they say current consoles by default, idk who cares it'll be a radd game anyways.

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140°

The Metal Gear series has sold over 59.8 million copies

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.

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metalgearinformer.com
FallenAngel1984496d ago

Still waiting on Konami to put the MGS Collection back on digital stores

Nyxus496d ago

I know right? And rerelease the games for current gen systems while they're at it.

just_looken495d ago

Do not worry they will give use those pichincko remakes for top dollar soon.

Metal gear solid 3 in the fox engine looked/ran amazing but was sealed away :(

https://www.youtube.com/wat...

Sarcasm495d ago

I know re-makes and stuff have been played to death this generation.

But damn I wouldn't mind an MGS4 remake

gold_drake495d ago

i played it quite recently and it holds up very well

CantThinkOfAUsername494d ago

It does, but a remake will be available on platforms other than PS3.

itsmebryan495d ago

I thought the series would have sold more over all these years and different releases.

Ready4nxtgen495d ago

Yeah I would have thought over 150 Mil. Something.missing here

Nyxus495d ago

Metal Gear isn't that big, and there hasn't been a new release in years. Also MGS2 and 3 are still missing from digital storefronts.

shinoff2183495d ago

5 mgs games in total if I'm not mistaken. 59 60 million seems about right. Mgs is dope to some of us but it would be hard for a lot of regulars to understand

ChasterMies495d ago

I would love to buy MGS4 but it’s still a PS3 exclusive.

JEECE495d ago

Although there are notable exceptions (GTA, certain first-party Nintendo games, Gran Turismo), as a rule games didn't sell as much in earlier generations as they have in the past few generations. So a lot of PS1-PS2 era titles that are viewed as seminal games didn't actually sell all that much by today's standards (yes, despite the large install bases of those systems lol). I remember a similar surprised reaction happening a few months ago when Square announced the total overall sales of Final Fantasy VII.

Deathdeliverer495d ago

Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

ceyoga495d ago

You wouldn't be talking about the OG MGO that was included with MGS3:S would you? It's rare running into another former player. Those were some of the best memories of any online game I had.

Deathdeliverer495d ago

Yes my man!! That seems like the BEST game that nobody played! Tranquilizer pistol, drag the body to a corner and lay a girly mag right by their head so they wake up and instantly get caught by the mag. You could get real toxic if you wanted at that point, but man that game was incredible! The only thing annoying was that damn Konami ID

P_Bomb495d ago

Did my part!

“You’re pretty good” 🫡

Show all comments (20)
220°

Kojima looks back on Metal Gear Solid V: Ground Zeroes on its 9th anniversary

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."

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metalgearinformer.com
-Foxtrot553d ago

People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.

He should have just focused on MGSV and work Ground Zeroes into that game instead

I_am_Batman553d ago

I don't remember there being confusion over Ground Zeroes being a full game. But then again I was just starting to catch up on the MGS series as a whole at that point so I might've not paid enough attention or simply have forgotten that there was confusion about it. I bet the whole Moby Dick Studios thing didn't help the casual observer understand what the hell was going on though.

I only got both MGSV games when Phantom Pain was already out and I kinda agree that it probably would've sucked if I had to wait one and a half years to pay The Phantom Pain after Ground Zeroes.

jambola553d ago

I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that

MadLad553d ago (Edited 553d ago )

To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.

I can't stand these paid glorified demos.

CrimsonWing69553d ago

Honestly, it was basically similar to the FF15 Duscae demo. My theory is he was taking too damn long to make a game and Konami was like, “Sell what you got!” It just has kind of a scummy corporate “let’s sell this demo for half the price of a full game,” feel to it.

That’s just my take on it. I love Kojima and I love the MGS series, but this and 5 were the biggest let downs, ever. Clearly unfinished work forced out because, in Konami’s defense, Kojima was going over budget and taking forever on the project.

MIDGETonSTILTS17553d ago

Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.

I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.

Chocoburger553d ago

The price was originally $40 for the physical PS4 and XBO versions, but due to controversy it dropped down to $30 before launch. And as much as I love GZ, and even bought it twice, I do agree that $30 was too much. It should have launched at $20.

https://kotaku.com/konami-c...

staticall553d ago

I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).

Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.

I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

Show all comments (15)
370°

Metal Gear Solid V Is The Greatest Stealth Game Ever Made

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.

Read Full Story >>
thegamer.com
Mobis-New-Nest725d ago

You are incorrect and I will be taking this time to correct you. The Legend of Zelda Wind Waker Forsaken Fortress is stealth that no game has yet to match. Having Link, crawl, sneak and hide under a barrel is innovative stealth that Metal Gear Solid, Splinter Cell, Thief and Tenchu wish they had achieved. I rest my case.

ChubbyBlade725d ago

Cardboard box beats barrel

725d ago
got_dam725d ago

Lol I see what you did there.

fr0sty725d ago

So tired of opinion pieces... I come here for hot news, not hot takes.

-Foxtrot725d ago

Shit Metal Gear Solid game though

It's boring, empty, repetitive

Great mechanics and gameplay but it's just so dull....

726d ago
Chard726d ago

I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game

porkChop726d ago

The gameplay loop was phenomenal, no question. From a gameplay standpoint it's an incredible stealth game.

porkChop726d ago

"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."

Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.

That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.

I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.

MIDGETonSTILTS17725d ago

Sounds like mismanagement by Konami.

generic-user-name725d ago

Can you prove any of what you're claiming? Because I've seen Kojima build a studio and release a AAA game in 3 years with Death Stranding. All I'm seeing here are the same conspiracy theories that people like to believe to confirm their biases towards certain people, same with Neil Druckmann. For instance, MGSV may have been in development for a while but you leave out that he was also having the FOX Engine developed alongside it, an engine so good that MGSV ran at 60fps on a PS4.

He's gone on record disputing that he ever goes over budget on very rarely has to delay his titles.

"He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made."

Where did you get this from?

725d ago
Workshyskiver726d ago

Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.

Ezio2048725d ago

But that ending though with amazing music. The Man who sold the world.

1Victor725d ago

I can’t say it’s the best or the worse to me I stopped playing metal gear at the end of 4 the official end of the snakes saga and the best in my book was 3 snake eater excellent gameplay and excellent story telling giving us the reason for big boss to go and create his own country before the metal gear saga on the 4-8 bits consoles.

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