170°

Ground Zeroes In-Depth Analysis and Gen Speculation

Metal Gear Solid: Ground Zeroes was revealed recently at the 25th Anniversary event of the Metal Gear franchise. Now take a look at an analysis of the reveal trailer, as well as facts that point to the game not coming out on this generation of consoles.

Read Full Story >>
gamingunwrapped.com
SlavisH24670d ago

ps360 CANNOT RUN THAT game in its current state that is why it was on a pc. I call b.s. if ps3 could run it it would have been shown. I think this is a next gen game they just can't say since the next gen hasn't been announced! This game is beyond anything I have seen on ps360

Hoje03084670d ago (Edited 4670d ago )

It could be for current and next gen. They'd be stupid to pass up on the opportunity to sell this to the tens of millions of current gen console owners in favor of a few million early adopters. Games cost a lot of money to make and Konami is a business.
Edit : Anyone that thinks this couldn't be done on current hardware would do well to realize that we've only seen nighttime gameplay and cut scenes. The character models and lighting are mind blowing, but the foliage and a few textures were decidedly current gen. I could see this being scaled to today's hardware.

A-Glorious-Dawn4670d ago (Edited 4670d ago )

Yeah I get you.

No doubt the trailer looked stunning, the character models were big (just like MGS4)and the lighting amazing. (as it is in MGS4)

But people are going overboard claiming these are the best graphics ever. The rocks looked pasted texture wise at some points as did the foliage, the smoke from the flair was pretty current as well...

The game could probably look like that (in 720 @around 30 FPS) on current gen consoles. I have seen sequences in Uncharted/ Killzone and MGS4 that match it in fidelity. Lets not forget that rain makes everything look shiny and nice.

The game looks great, but not impossibly good for current gen. besides this is MGS! It's about the gameplay, not the graphics, and this is coming from the #1 graphic whore.

Danlisa4670d ago

So, you don't believe the games designer?

If Kojima says it will run, with 'close' to the same quality on current generation consoles, it will. The FoX Engine was specifically built to scale across platforms and generational tech with little or no difference in performance/quality.

Let's also not forget, Kojima is a master at making the impossible happen on whatever platform he chooses.

shutUpAndTakeMyMoney4670d ago (Edited 4670d ago )

What if it was running in 1080p 60fps? Should I believe ps3 will have that? This game is open world & kojima also he said it will look close not identical.

You do realize the ps3 spec card 7800gtx was discontinued for 4+ years ago and can no long be purchased right? Kojima is lying to keep ps3 fans happy.

Also since a pc can't be optimized like a console this is what that card can do
http://www.youtube.com/watc...
 15-18 fps

Now tell me how you run a high end game in 2012 with this 2006 pc card with triple the graphical fidelity & maybe better looking that BF3 on pc in an open world? You don't you stick a gtx 560 in or higher.

IrOnIcGaMeR074670d ago

You guyz do realize at the end of the trailer it stated that it will be available on 360, PS3, or PC and look at the example of WATCH DOGS Ubisoft clearly stated it will be comin on current gen.

1.Take a look at Halo 4 graphic engine on the 360 as we can see 360 has potential to provide better graphics.

2.PS3's Last of Us best examples as we can see tiny details like Blood, Bullet holes etc. clearly it has enough to provide fox engine.

3.When Kojima showed the fox engine for the first time with the African kid and a Dog, i thought this would be use for next gen BUT NO kojima stated and was playing on current gen with a 360 controller.

4.Kojima was playing MGS GZ on PC with a PS3 hardware and a xbox 360 controller...
It was a tease or a sign that MGS GZ will be comin on multi platform (Y)

JAM_brz4670d ago (Edited 4670d ago )

The Xbox360 controller doesn´t mean that the game was played in a Xbox360. Could have been running in a PC with a Xbox360 controller. I run games in a PC and I use a Xbox360 controller.

But I think this actual generation of consoles is capable of run Fox Engine. I think Fox Engine was built to make actual generation games, and games for the next gen too.

shutUpAndTakeMyMoney4670d ago (Edited 4670d ago )

looks like it was running on a pc.
http://www.youtube.com/watc...

TheKayle4670d ago

totally agree with u slavish2

(ps. im a xbox 360/ps3 owner)

AdaptAndOvercome4670d ago

In my humble opinion Metal Gear Solid 4 is one of the greatest games ever created. From Graphics, gameplay to story, all are top notch. If kojima could pull that off 4 years ago on a console, Imagine what he could do now with the optimised fox engine. I don't call it bullshit, I think the end game will look almost as good as the trailer.

Hoje03084670d ago

I agree, but they seem to have emphasized how the engine can be scaled to new technology. Since Fox isn't being licensed, it makes me wonder if they're developing next gen versions in parallel. Or MGS5 is being developed for PS4/720 as we speak.

AdaptAndOvercome4670d ago

That would be awesome. I would love ground Zeroes to be a cross platform release, both on PS3 and 4.
I wonder who will star in MGS5.

A-Glorious-Dawn4670d ago

It's true what you say. Look how good MGS4 looked 4 years ago...

With optimization, the game could look this good, albeit lower resolution and frame rate..

VonBraunschweigg4670d ago

What's there to speculate? I watched the complete demo, at the very end there's the usual screen with platform & network logos.

It says xBox 360 & Live, and PS3 & PSN. Looking again at what's at display, nice graphics but nothing impossible for this gen. We can only speculate on the story, which Snake is working for what organization and for what cause. Guess we'll have to wait a few months, a year perhaps.

Red-star3654670d ago

Kojima has already said that the PS3 version of the game will run like the demo did, and the PC that the demo was played on had similar specs to the PS3:

pr0digyZA4670d ago

Hopefully it will, it sounds like they haven't got it there yet though, and it is more of an aim. Which is probably why they didn't show the PS3 version.

greenpowerz4670d ago (Edited 4670d ago )

Can't believe that BS is still being spread by Sony fans. You guys keep mentioning that as if you know for sure kojima was purposely singling out ps3 over the 360 and not simply responding to a question from Sony centric media or making a statement to Sony centric media and crowd of fans.

I try to find where he says this but only find the rumor spread by that ps blog. Did kojima really say this? And if he did why worry about ps3 specs when he was trying to show off the new engine using the power of pc to really show off what it can do for PC and next gen. LoL

Can you tell me the minute in the video where he said that? That is the reason you posted the video?

Red-star3654670d ago

well that's what he says at 46:44... and i believe the intention of the demo wasn't to show off for next-gen, I'm pretty sure he only wanted to show off the game... apparently the FOX engine can be scaled up for the next generation though? maybe that's what you meant? I probably should have been a bit more specific :P

Show all comments (32)
70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

Read Full Story >>
rockpapershotgun.com
isarai291d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken291d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot290d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken290d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional291d ago (Edited 291d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken291d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989290d ago

just cause he made one game that you didn't completely like?

just_looken290d ago (Edited 290d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989289d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

290d ago
CrimsonWing69291d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40290d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR290d ago

No Hideo ! No MGS !!! Just try to work with him.

Show all comments (15)
130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

Read Full Story >>
tech4gamers.com
DaReapa350d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2350d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa350d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL349d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12350d ago (Edited 350d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart350d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb349d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob350d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin350d ago

There out there. You just never hear about them.

anast350d ago (Edited 350d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan350d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

Show all comments (15)