N10:
"We've rambled plenty about fall in video games already in our preview. Now it's time to dig into the full lineup.
But before we look over the fall 2012 schedule, a couple of important notes:
-- This list will change throughout the season. We've still got a key piece of hardware without a defined release date and launch roster. Plus, there's the slight chance some of these titles move out of fall altogether. We'll update this link throughout fall, and update readers on any changes.
-- It seems unusual to have a fall games preview with no smartphone or tablet titles. Unlike the PC and console business, you don't see mobile developers hopping aboard the hype train, which means few release date announcements and insane pre-release marketing. If something major pops up that we can nail down, we'll include it.
Let's take a look at our autumn in video games."
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.