Bracken Lee-Rudolph from ITF Gaming writes: A city in a video game is always an interesting thing to see implemented. The devil is often in the detail with cities and can either be the selling point or downfall of the areas. Whether they serve as hub-areas, environments under siege or prime locations for loot, to see a city well-crafted, and later well-explored, is truly a delight to any virtual adventurer.
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
I loved Shanghai in Deus Ex Human Revolution.
I loved Shenmue 1 and 2 in regards to locations. .. I know there old but at the time it was amazing and not much came close.
I do still love the Imperial City's sheer expanse for an ES game city, though it wasn't necessarily the coolest looking one, it was just amazing how much time you could spend there.
For Fallout though, I think Megaton or some of New Vegas's locales such as New Vegas itself or perhaps Freeside were much cooler than Rivet City - once you were inside, it was just the same dull looking place as half the maintenance corridors you were in.
Venice in AC2 was beautiful, but when comparing other cities to ones in the Bethesda RPGs, despite how much better they look, they're just not nearly as alive when there's far less interaction or consequence of action's against the residents.
Eternal Sonata also featured some vibrant cities :)
Where the hell is Rapture?