Bobby Rivera writes, "The first issue is people. It’s a well established fact that people ruin everything. Just look around you. Earth? Ruined by people. The internet? Sullied by the extension of the human psyche. This article? It was fine until you showed up. Your favorite pass time online (besides porn and perusing this site) is not any safer from the corruption that is humanity. Game companies want more users to go online. To this end market reps routinely sell the idea that the digital landscape is an inviting place. After all it’s populated by multi-demographical fresh faced, “extroverted” mouth-breathers who attend Homogeny University and major in Hipster. Who wouldn’t want to hang out with those guys?
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
Where does the time go?
Xbox discusses the brand licensing strategies connecting iconic video game franchises with the world’s most diverse fan base.
We asked MS, why are you so amazing and how do you come up with the ideas for creating such titles as Call of Duty and Elder Scrolls?
I know Xbox Live requires a minimum amount of bandwidth they recommend players have in order to have a good experience. I can't remember how much they said is optimal but I think it was around 1.2mbps up.
They might want to increase it to at least 2.5mpbs up for you to even be able to sign into Xbox Live. I blame people with Wal-Mart internet connections causing my online experience to be trash.
Even on dedicated servers they can cause games to lag. It's horrible to say but please upgrade your connection or don't play!