Megabits writes:"The gaming industry (and by that also Blizzard with their WoW addons) has two options: either develop a subscription-based game that is sufficiently different from all games before or just make it a free-to-play title, as it is a lot easier for a player to pay once, get his/her 15-30 hours of joy out of the title and then put it back in the shelf."
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Mounts are perhaps WoW's most coveted collectibles, displaying feats of strength or perseverance for all to see.
Because MMOs aren't progressing at the level they need to while games are becoming better investments for long-term online gaming at $60 every 3-6 months versus $9-15/month for a game that only receives one update a year.