Feature: Adventureland

As the videogame landscape changes, is the RPG betraying its tabletop roots or finding its way?

The pen-and-paper roleplaying game was one of the earliest and most enduring influences on videogames. It's not hard to see why: the fundamental problems of playing a role are shared by any game that places you in control of a character – be it a warlock in a kitchen or Mass Effect's Commander Shepard. How do you define the relationship between the player and the avatar, and govern a player's desire for freedom?

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