Tower defense is one genre that has traditionally worked well on iOS for a number of years. Whereas many genres beg for traditional controls, touch screen interfaces are arguably the best way to manipulate tower defense games. There is a certain intuition that comes along with using your finger to place your units and defenses over using a 10+ button controller. Bad Hotel is a unique twist on conventions, but does it do enough different to warrant a spot next to Fieldrunners and Plants vs. Zombies on your home screen?
Hardcore Gamer: Ah, pancakes! The perfect breakfast food. They fill you up and cost nothing to make. They also helped inspire this Indie Royale bundle…somehow. For $3.50, you get Gentlemen!, Survivor Squad, Eleusis, Gimbal, Talisman Prologue, and Bad Hotel.
Hardcore Droid:
"Of all the things I hate about Bad Hotel, at the very top of that list is sound design. Forgive me. Calling it a “sound design” is an insult to designers, and an even greater insult to sound. This tower defense game rewards you for defending your base by pumping an endless series of high-pitched electronic blips into your delicate, darling little ears until they bleed—nay! Gush—as though Bad Hotel were Lucy Liu and your eardrums that Japanese dude from Kill Bill who just got beheaded. It’s hard for me to actually describe the audio without immediately getting worked up into a fury (I’ve been listening to a detox of Now That’s What I Call Drops of Rain Gently Hitting My Window! 5 for the past two weeks), but if you can imagine a House Music intro with deep car alarm influences, that’s a pretty good approximation."
Posted by Mick Fraser
Within minutes of starting Bad Hotel you know you’re into something new. Lucky Frame’s infuriating, addictive musical tower-defence game presents a wonderfully effective marriage of genres straight off the bat, even if it does get incredibly hard, incredibly fast.