"If you announce a title and don’t follow up with more gameplay, trailers, or news updates, you can expect your game to languish in the media and be forgotten—and here’s why." | Explosion.com
Final Fantasy Versus XIII. 'Nuff said.
But long waits don't hurt new IPs as much as the ridiculously early announcements. The way they announce these games is like going to a restaurant and you see steak on the menu, so you ask for the steak. BUT what they don't tell you is they still have to grow the grass to feed the cow to give birth to the cow that they have to slaughter to get your steak. All the while you're waiting at the dinner table. Eventually you'll lose interest if you don't starve waiting.
Well Last Guardian probably wouldn't have been shown so early if footage wasn't leaked...
the game may be 10 years to late people lose interest
If you aren't the first to introduce something to the gaming world, you better be the 2nd, otherwise just think of something else. By the time you release your version of what is "hot" it won't be "hot " anymore and you will have just made a watered down version of what everybody originally loved. People wait to long and the market for that genre isn't there any more. That is why people love new, interesting, creative IP's, because no matter what, it's almost always something people can't get anywhere else.
Zelda HD WiiU... Showed us the trailer, told us it might be a game but nothing on it at E3...
Dat waz just a tech demo and even if it were a game its only been a year. I agree with article. 3 years before is enough. Any moar and it gets annoying.
I think it hurts more so in the area that the design of the game becomes old. With short bi-yearly iterations tweaks can be made to eventually reach the initial design while staying modern. When the wait is to long the design will be years old once the game is released. That's just my take on it though
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