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Gravity Rush Creator Was Concerned Kat Was "Too Japanese"

Is being Japan-like negative? Gravity Rush producer Makato Isomine and writer Naoko Sato thought about this while designing the PlayStation Vita game (which was actually planned as a PS3 title).

During a CEDEC presentation, Sato said having a female protagonist, a fictional city with a made up language, and a toon graphic style were generally negative points for overseas games. A project member from France also asked why do Japanese games have boys and girls as the main character.

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guitarded772781d ago (Edited 2781d ago )

I would have liked to see Kat kick Syd in the face. I guess kicking people in the face is "too Japanese"... oh well. Kat should be added to the PlayStation All-Stars roster; her floating/fighting style would be great in the game.

sinncross2781d ago

That particular scene is pretty much a standard in manga and anime (well the non realistic kind) so that is probably what they thought.

zgoldenlionz2781d ago

Definitely a good idea adding her to PSASBR! I just got a vita and I can't stop playing Gravity Rush.

miyamoto2781d ago (Edited 2781d ago )

But Elena Fisher punched Nathan Drake in the face in Uncharted: Drake's Fortune.
I guess Naughty Dog love the too Japanese stuff.

Non-Japanese gamers went nuts over Japanese stuff (movies, games, anime,manga,music) was their take on Western stuff seemed like out of this world.

Metal Gear, Mario, Final Fantasy, Sonic, Resident Evil, Castlevania, etc. are all based on Western ideas repackaged in Japanese.

Like during the British Invasion, the Beatles' take on American rock and roll seemed so new & different to the Europeans & Americans-they went nuts.

Kids went nuts over Japanese game's in the 80s, 90s, but like in music American's repackaged Brit rock to their own. Punk, Grunge etc. emerged just like today American & Europeans developers are repackaging how the Japanese makes games to their own.

Just like in all these art forms the special relationship of Westerners with Japan will continue in an ongoing cycle.

hardandsloppy2781d ago

She was the perfect amount of Japanese :)

chasegarcia2781d ago

she sure was. nothing wrong with that.

Lord_Sloth2781d ago

Agreed. I don't think we're seeing enough Japanese titles this generation.

triplev162781d ago

If the game is influenced by Japanese culture and themes then I don't want the creators to "westernize" the game for our demographic. I'd rather they stick to their creative vision first and foremost. In any case I'll be picking this up soon!

Protagonist2780d ago

Do it! this game is awesome.

GenericNameHere2781d ago

I hope this doesn't make the creator to change her design or anything. She was tribe the way she was. And the game was even greater. If there's something that needs to be changed/reworked, it's the controls and side missions.
Controls were pretty good for the most part, but when you fight in the air, and it's really hectic, the camera goes wonky and then you start going to places you don't want. It can get pretty irritating, and it was almost enough to make me quit the side missions. Thankfully, I loved the game so much, I persevered the horrible gravity camera and controls, gold ranked all the side missions, and got my very first Vita platinum.
The side missions were pretty good, but I wished there were stuff to do post-game other than trying to beat the side-missions. The game abruptly ends, and that's all I'm going to say about the ending.

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